God, no. I wouldn't mind starting from 50 or 60, because that's where the decently-designed dungeons start, but 1-50 is just unending pain.
God, no. I wouldn't mind starting from 50 or 60, because that's where the decently-designed dungeons start, but 1-50 is just unending pain.
because just standing around in a cornor in Limsa showing off your pretty shinyness is just pathetic lol to the point i feel sorry for people that value it
My S/O would legit never level more jobs if this became a thing, she can't stomach ARR content anymore and tbh i can't blame her, Even barring the kits themselves Pre HW dungeons are a complete and utter slog to grind through and i'd want them all redesigned before i dare step back into them with the concept of enjoying myself
if you want to feel the progression, start at the lowest level dungeon and play them in each all the way up, you're in the far, far minority when it comes to wanting to grind experience just because and the last thing we need is a small portent of the userbase dragging everyone else down with them in that regard



So.. to make yourself feel better about valuing paying money to spend your time killing imaginary monsters to make someone who isn't you imginarily stronger you belittle people who like seeing pretty things?
Dude.. it's all video games. People are having fun, your fun isn't "better" or more worthwhile than theirs.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?




If only savage gear was the most powerful gear at the time. Oh wait it is. I'm pretty happy high end content rewards fashion and mounts, all gear will eventually be powercrept but fashion and mounts remain just as pretty as they were on launch. This may come as a surprise but looking pretty is indeed important to a lot of people and belittling it in this manner only makes you look like a fool.




Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
It's catch 22. If you're already at end game and have most lobs levelled already, having a new expansion job start too low is going to gate you out of using that job.
However if you're not that experienced, and you jump into a healer for the first time at level 70, you will not know what the hell you're doing.
It's "easy enough" to just pick up your level 70 job and take it into low level content until you learn it, but does everyone do this?
It doesn't really take all that long to learn a new job, but it can take the entire levelling process to learn a new role.
Maybe they could implement some kind of role restriction here.
If you have another healer job at level 70+, then Sage unlocks at level 70. If you don't then Sage unlocks at level 50.
Same for Melee DPS for Reaper.
Gunbreaker and Dancer are the same but either unlock at 60 if you have 60+ Tank/Phys Ranged, or 50 if not.
Stormblood jobs and below are fine as they are.




I am curious why you chose to only quote that part of the post. There is barely any endgame at lvl 90 currently and instead a lot of casual grinding. Expert roulette dungeons are despite their name a lot easier than leveling dungeons. Levelcap has always also featured treasure maps and that's pretty casual content too. And oh boy if you want to play the new job for the new expansion MSQ, starting from scratch would be extremely annoying. It takes quite a while to casually level up a job from 1.
This is the one game that job experience literally doesn't matter, this games combat and skill rotations are so painfully simple that I miss nothing by skipping even straight to 90, once you've played even just 1 or 2 classes you understand that there's very little going on, most classes pretty much work the same with just "damage", you don't have any utility to really learn how to use properly in instances, just a basic damage rotation, black mage may be the only one different as they have to set them selves up and then start bursting and then repeat, samurai just goes through a 1-2-3 rotation but ending with 3 different skills while weaving in some off gcd skills and throwing out your burst ideally with the buff before hand etc, then you all have your 2 aoes and perhaps a couple off gcd aoes again...I can't stress enough how this simple this game is and how sqe have dumbed down every single class to almost be a carbon copy of each other to make sure its "balanced".


I get what you're saying. Going into Red Mage the first time was really jarring for me considering that it already had a bunch of moves that I had to learn how to use compared to when I just had Blizzard when starting out as Thaumaturge.
That being said, I remember the slow tedium of leveling each and every ARR Job from Level 1 to Level 80 (soon to be 90), as well as Blue Mage from Level 1 to 70, having a very sparse selection of moves to work with and the jobs never really feeling terribly engaging to play until the end of Level 60-ish. As such, I'm okay never seeing Level 1 of anything again in this game.
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