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  1. #21
    Player
    Xaen's Avatar
    Join Date
    Jan 2017
    Posts
    22
    Character
    Aya Sun
    World
    Odin
    Main Class
    White Mage Lv 90
    I honestly think WHM is in a good place right now and compared to Stormblood WHM which we will never go back to, also Aquaveil additional mitigation gained this expansion, Lillybell not to everyone's taste but literally drop it down on the right time with some Aoe + other mechanics going on and it heals all of it whilst you move on to casting glare.

    I do agree with one thing though and that's the cooldown change 3 min is a bit too long, although we have patch 6.05 coming up which usually brings class changes along with it.
    (1)

  2. #22
    Player
    Ryme's Avatar
    Join Date
    Dec 2021
    Posts
    26
    Character
    Sadisa Lilum
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Xaen View Post
    I honestly think WHM is in a good place right now and compared to Stormblood WHM which we will never go back to, also Aquaveil additional mitigation gained this expansion, Lillybell not to everyone's taste but literally drop it down on the right time with some Aoe + other mechanics going on and it heals all of it whilst you move on to casting glare.

    I do agree with one thing though and that's the cooldown change 3 min is a bit too long, although we have patch 6.05 coming up which usually brings class changes along with it.
    I actually agree with you in part. Like I alluded to in my original post, I think whm is "good enough," where we disagree is that I don't think "good enough" is good enough, not when it's so easy to achieve "as good as it currently can be."

    Though I wasn't around for Stormblood whm, whm being better than it was then is kind of damning with faith praise from what I understand, making it not really a worthwhile bench mark to see if it is good or not in my opinion.

    Reducing the cooldown of Lillybell would absolutely help, but I still feel this is the wrong way to go about it as that starts to push it towards an ability you time and drop 15 sec before you need a big aoe heal which is honestly still fairly niche and adds complexity to whm that seems to run counter to it's design philosophy of being the straightforward pick up and play healer.
    (1)

  3. #23
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Holy III is really sad honestly.

    Holy finally gets an upgrade and it's "only" 10 more potency. The animation is cool though.
    I think it should get the Gravity treatment. At this point, every healer have a 1,5s cast time or instant cast aoe.

    Also, I'd like to see an additionnal effect to it.(every healer actually)
    I find it sad that the animation is a lily exploding but its usage isn't synergizing with its kit.

    It deserves better treatment.

    _ _ _

    Thin Air needs to be changed back to its old form.
    Whether that, or keep the charge system and the 60s CD, but let it work on the next 3/4 spells.

    It'll feel better.
    Not every situation is about having a "Rez skill ready".
    Besides, it's amusing because if you want to switcast/thin air a raise, you can't do it in between Glare III and you gotta do it in a 2 weaving space window (regen, lily spell).

    _ _ _

    Aquaveil is nice, but i'd add 2s to it (8s -> 10s). It's not that much an issue, but since WHM doesn't have as much oGCD as the other healer, I think it's important for the one he gets to be strong.

    _ _ _

    Is Benediction still worth a 3min CD ? Honestly, I think not. Considering what we get each expansion, our healing kit keep getting better. And this 3min cooldown is arbitrary long nowadays.
    I'd keep it at 2min though. It's still strong, especially for living dead.

    _ _ _

    Afflatus Misery needs to be adjusted.
    Making it DPS neutral (1240 pot - not counting using it under buff window and stuff) would probably make it be too strong, especially if you can charge it in downtime.
    But, considering Glare III is 10 potency higher now... At least make it be 940 pot (or just a flat 1000)

    _ _ _

    Assize really needs a second charge
    Charges showed us how comfy it is to be able to sit on one charge (any reason). It could make assize being used for healing purposes and not being afraid of loosing one usage if we want to hold it 5 more seconds for a raidwide aoe.
    (11)
    Last edited by KDSilver; 12-26-2021 at 10:35 AM.

  4. #24
    Player
    Ryme's Avatar
    Join Date
    Dec 2021
    Posts
    26
    Character
    Sadisa Lilum
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    While the fact that holy has nothing to do with the lily system in spite of its animation is disappointing, and its 10 potency increase despite going up 2 whole "levels" being fairly pathetic, I think its basically fine other than that mechanically. It does have a secondary effect too, it stun all targets hit for 4 second up like 8 or so second if spammed so I think holy is what it should be, except for the cast time, 100% agree it should be 1.5 sec, same for all healers main single target and aoe spells.

    Thin Air dose need to be improved, though at this point I think my favorite idea for a change to thin air is simply for it to restore like 15% mana on use and be the same otherwise, 2 stacks 60 sec cd. While it would arguable be "weaker" than even its current iteration for rezing, I think its utility would over all sky rocket. This would also remove the weaving issue as you could cast it retroactively instead of proactively.

    Aquaveil being 10 second would be cool, and another QoL change but I think its such a simple but effective ability to start that like you said its not a huge deal.

    I disagree that making Afflatus dps neutral would make it too strong. Doing this would effectively give whm 1 extra glare every 1.5 min (a little more because Square didn't adjust Afflatus at the start like they should have) which really is not very much.

    I hadn't thought about a second charge on Assize but that would be a massive QoL change, 100% agree. A second charge of Assize would make a big difference is how good whm feels to play.
    (2)

  5. #25
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I think Aquaveil should be something else entirely tbh. Tanks have far too much mitigation and tankbusters tickle. Even if your tank takes a full 50k to the face, you're preventing 15% of that (less if stacked with other mitigation), which is about the equivalent of a 425 potency heal (less than a Cure I) and much worse than Exaltation which would total about 800 potency in that situation. The rest of the time, in things like EX or Normal, you're probably lucky to get 200-300 potency worth.
    Aquaveil is basically only good if your tank would have died without it, otherwise it's undertuned and weak.

    Quote Originally Posted by KDSilver View Post
    Afflatus Misery needs to be adjusted.
    Making it DPS neutral (1240 pot - not counting using it under buff window and stuff) would probably make it be too strong, especially if you can charge it in downtime.
    I don't think it'd be too strong. Potency could be tweaked elsewhere if necessary but WHM will gradually become worse over the expansion compared to AST and SCH, because raid buffs scale with player damage.
    (8)

  6. #26
    Player
    Valknut's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Agni Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Ever since the lilies got added I can't for the life of me see the skills are on the GCD.

    Take all 3 Lilly skills off the GCD, and WHM will feel amazing.
    (0)

  7. #27
    Player
    Doragan's Avatar
    Join Date
    Feb 2016
    Location
    This is Thancred.
    Posts
    243
    Character
    Direct Breeze
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Maybe I'm just insane, but just like SCH's pet actions were set as oGCDs because of SMN's actions doing the same, and Inner Release going to stacks rather than lasting 10 seconds,which impacted DRK's Delirium.. Is it possible that Thin Air's change was due to that? Both Thin Air and these actions lasted 10 seconds and worked similarly (Unlimited use of GCD for 10 seconds). Could the system been straight up removed from the game?

    Anyways, I feel like WHM is.. okay. Aquaveil is pretty useful, Liturgy of Bell can be pretty useful for some fights. I do feel there's something missing though. It's DPS/filler is way too simple compared to the other healers. I miss having to refresh Aero III still, I guess.
    It's more of the same. The new animations are nice, but it's not really much more interesting to play.
    (0)
    Last edited by Doragan; 12-27-2021 at 03:01 AM.

  8. #28
    Player
    VodkaSauce's Avatar
    Join Date
    Nov 2015
    Posts
    3
    Character
    Handsome Squidward
    World
    Malboro
    Main Class
    Marauder Lv 18
    Quote Originally Posted by Silver-Strider View Post
    Also, if you believe for 1 second you won't run out of MP, you've clearly never had cohealers during Ex2 that just don't heal the tanks when the adds are murdering them and Afflatus Spells are not going to cover that. Benediction is 1 spell on a 3 minute CD. How does that help you recover after a death? FFS, I've used Bene to save tanks during add phase in Ex2 because of useless Cohealers. Post Death recovery is awful on WHM.
    Actually, I do believe it because I have had those types of cohealers. I've also had no cohealer. I've solo healed both EXes on WHM. I don't run out of MP. I won't run out of MP. I don't even have piety melds. I do agree that WHM needs a few of it's skills adjusted after Endwalker changes, but saying WHM has MP issues is simply not true. It's a player skill issue that takes a bit of know-how, experimenting, and practice to remedy.
    (0)

  9. #29
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by VodkaSauce View Post
    Actually, I do believe it because I have had those types of cohealers. I've also had no cohealer. I've solo healed both EXes on WHM. I don't run out of MP. I won't run out of MP. I don't even have piety melds. I do agree that WHM needs a few of it's skills adjusted after Endwalker changes, but saying WHM has MP issues is simply not true. It's a player skill issue that takes a bit of know-how, experimenting, and practice to remedy.
    Here's the difference between solo healing and having a cohealer. With a cohealer, you expect a little leeway in terms of healing. You don't use X skill because your cohealer is using Y. When I have a cohealer in Ex2, I expect something from my cohealer during that fight. When I solo heal, I plan myself more meticulously. When I get a useless cohealer, there's 2 problems that I have.
    1) They're taking up a slot that could've been used on a DPS role to make the fight actually quicker
    2) I didn't plan on solo healing.
    So now, I have to scramble to deal with the extra healing load while having a Green DPS that doesn't help make the fight go quicker due to having lower DPS than an actually DPS role and doing little to no healing outside of Embrace/Kardia at best.

    As for if a WHM can solo heal Ex2 without MP issues, sure. I've come pretty damn close myself considering how many times I get shackled with those useless healers in PUGs but I also have to deal with scrapping the dead bodies off the floor because they failed a mechanic and that is where the issues starts to arise. I can't rez multiple times and solo heal that fight and I doubt that any WHM could. I don't have a static or reliable group of players that won't eat pavement to actually get thru that fight. It's other people's screw ups that cause my MP issues, otherwise, I wouldn't really have MP issues either but alas, that isn't the case. WHM's MP economy is entirely hindgent on people not sucking in order to be decent but once the group is bad or in progression, there's a very clear problem with it.
    (0)

  10. #30
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Lilly heals should be abilities and not spells so they can be used as oGCDs. If I understand WHM now is the healer that loses the most DPS by healing which is stupid as it scales not with your play but how good your group is, either by not having anything to heal or having such good group so you can solo heal.
    (0)

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