Not to mention that DoTs and HoTs cast during PoM still tick every 2s instead of 2.5s even after PoM expires. I don't get the notion of it being useless at all.
Not to mention that DoTs and HoTs cast during PoM still tick every 2s instead of 2.5s even after PoM expires. I don't get the notion of it being useless at all.
That's a first. Never heard of HoTs and DoTs ticking faster due to spell speed (or PoM). Not saying it's wrong, but I am suspect.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
It'd be the first I'd heard it too. Last I checked spell speed increases the damage/healing of HoTs and DoTs, not the tick rate. It's always once every three second server tick. Not only that, but PoM doesn't increase DoT/HoT damage either. It reduces recast by 20%; it's a direct reduction to your GCD, not an increase to spellspeed that would have the same effect.
SpS affects HoT and DoT value per tick but not the intervalls at which they tick; that's how it worked in WoW but in FFXIV they tick at server tick rate and that is fixed.
Any recast time reduction affect neither HoTs nor DoTs, though. So PoM does absolutely nothing for Regen, Asylum etc.
And regarding Sage healing these pulls: shielding on the run and 3 Addersgall stacks + Physis + Sorteria while you dps is plenty to get a lot of aoes out until you're forced to EDiag spam. By then, the mobs lost a good chunk of HP and you'll soon get a new Addersgall stack. Lustrate/ Druo is extremely strong in this level range and readily available every pull.
Sage doesn't have any trouble healing these pulls in AV.
Last edited by Rilifane; 02-13-2022 at 11:43 AM.
Meanwhile you CAN clear all content, but P3S highly favors AST over WHM for sure.
AST’s Lightspeed has been reworked since 5.3 and onward: it no longers reduces MP cost. It’s purely mobility tool now that reduce all cast time by 2.5s. This DOES NOT make you cast anything faster. All this does is to frontload the next heal. If any, Lightspeed can be used to make it easier to weave your cards to your party with longer weaving window without clipping.
Essential being at 40s cooldown literally means it will -always- be available for 1 use every single pull. This is an advantage ASTs have over WHM because they can Gravity few more before they need to fall back to use Benefic II. Stacking asp helios regen at this level range may be a controversial method, but it adds a decent, comfy period of 300p regen for the tank of where you can safely push out more Gravities. Of course you’re not going to frontload these regens in middle of pull.
SGE’s Kardion has never been intended as their ‘main healing’ actions. It works like a maintenance healing but it adds up over time, similarly like SCH’s constant fairy embraces. The difference is SGE are rewarded more if they’re playing aggressively (to my opinion, they should). Do not underestimate Kardion/Embrace healing, they usually adds up to disgusting portion of SCH/SGE’s total healing. By the time you’ve exhausted third Druochole most of the mobs would’ve been dead or close to dying, there won’t be any need to ‘spam E.Diagnosis and hope for the best.’ This goes the same for SCHs too. Unless… if both DPSes are single targeting.
With all that I’ll have to respectfully disagree with your last paragraph. Don’t get me wrong, I am not saying ”LoL wHm CaN’t Do AnYtHiNg.”. I just genuinely feel devs are too scared in making their favorite healer job a liiitttle bit smoother and decided to put these weird limitations vs other healers cause it’s ‘simpler’. If it’s simpler then why make it harder vs the other?
This is why I’ve stopped suggesting newcomer healer to start with WHM…
Stacking Soteria with either Physis or kerachole once it has its hot component is actually a pretty strong combo on the tank in pulls. Soteria alone turns Kardias healing potency into a wooping 255 every gcd, so you have either have 385 potency healing every tick plus a healing buff where I'm not sure how it interacts with both spells or still 355 potency healing with an additional 10% mitigation buff.AST’s Lightspeed has been reworked since 5.3 and onward: it no longers reduces MP cost. It’s purely mobility tool now that reduce all cast time by 2.5s. This DOES NOT make you cast anything faster. All this does is to frontload the next heal. If any, Lightspeed can be used to make it easier to weave your cards to your party with longer weaving window without clipping.
Essential being at 40s cooldown literally means it will -always- be available for 1 use every single pull. This is an advantage ASTs have over WHM because they can Gravity few more before they need to fall back to use Benefic II. Stacking asp helios regen at this level range may be a controversial method, but it adds a decent, comfy period of 300p regen for the tank of where you can safely push out more Gravities. Of course you’re not going to frontload these regens in middle of pull.
SGE’s Kardion has never been intended as their ‘main healing’ actions. It works like a maintenance healing but it adds up over time, similarly like SCH’s constant fairy embraces. The difference is SGE are rewarded more if they’re playing aggressively (to my opinion, they should). Do not underestimate Kardion/Embrace healing, they usually adds up to disgusting portion of SCH/SGE’s total healing. By the time you’ve exhausted third Druochole most of the mobs would’ve been dead or close to dying, there won’t be any need to ‘spam E.Diagnosis and hope for the best.’ This goes the same for SCHs too. Unless… if both DPSes are single targeting.
With all that I’ll have to respectfully disagree with your last paragraph. Don’t get me wrong, I am not saying ”LoL wHm CaN’t Do AnYtHiNg.”. I just genuinely feel devs are too scared in making their favorite healer job a liiitttle bit smoother and decided to put these weird limitations vs other healers cause it’s ‘simpler’. If it’s simpler then why make it harder vs the other?
This is why I’ve stopped suggesting newcomer healer to start with WHM…
I don't think Holy's cast time is an issue - it's working as intended. Holy has a stun while the other AoE damage spells for healers do not, and its very OP for that. It makes dungeon healing much clunkier, but ironically makes lilies better as you can use them to weave. If they reduced Holy's cast they would remove the stun and I think no one wants that.
WHM right now just has bizarre disparities with AST. Cure 2 costs 1000mp for an 800 potency heal... Benefic 2 costs 700 MP for an 800 potency heal. They're identical. In fact, AST has a shorter cast time - if anything Benefic 2 should cost more! It's like this for all WHM and AST's basic heals and it just looks insane, especially when AST has incredible MP recovery and doesn't need the reduced cost.
Even if AST didn't have Astrodyne, it would have Draw for 500 MP every 30 seconds. WHM has Thin Air for 400MP every 60 seconds, and it has nothing extra. Of course I hold a single Thin Air stack for raises or medicas, but in reality the vast VAST majority of Thin Air usage goes on cooldown on Glare. It's extremely poor. With this said, I don't have MP issues unless things go wrong... in which case my MP doesn't recover for 3 minutes, I simply don't have the capacity to regenerate mana faster than I spend it.
I feel like WHM's problems right now are just its kit doesn't fit together, and the current focus on making healing 'easy' while ignoring players who like to optimise and do high end content has left WHM in a very odd place. WHM feels fine to play casually, but if you are trying to optimise it feels awful. You actively DON'T want to use your lilies unless in downtime. The 1.5 cast time has done wonders for WHM, as it can now actually use previously unused abilities like Plenary Indulgence, but as lilies cannot be weaved and Misery is a huge loss it makes them vastly worse.
Liturgy is beautiful and theoretically powerful, but in practice there are very little places you can get its potential out, which makes using it feel bad. Because of its long cooldown and short use period, you can't even use it on all of these places. You pick a specific moment where it will get as much use as possible (P3S add phase) and then work around it (meaning I'm hilariously using it immediately at the start of the fight on the raidwide and... the tankbuster?). It just isn't satisfying and is very frustrating.
That's enough rambling but these are my thoughts to fix all this:
- Liturgy CD reduction OR lasts longer OR activates on anyone taking damage, not just the WHM (literally any one of these buffs, not even all of them, would make it so much better)
- Don't lose lilies when you die. AST and SGE keep their resources and SCH can recover them quickly with Dissipation, WHM has poor MP recovery as it is without being forced to Cure 2 after dying
- Assize MP buff in line with SCH Aetherflow (so 8% MP or so?) - this would hugely help WHM's MP
- Change WHM's MP costs (Cure 2, etc) to match AST's - there is no reason for them to cost more
- Misery potency buff in line with Glare - lilies are good again!!! I also liked the earlier suggestion of Misery costing two lilies as another option, would allow for a lot more strategic Miseries
- An Aetherflow style buff icon for lilies to show my cohealer how many I have. This is just quality of life and not an actual problem but it would help so much. Often other healers assume WHM can instantly fix things with its powerful heals but when we have no resources, it's actually very difficult...
I'm levelling AST right now but to be honest I'm enjoying it a lot less than I would be if I wasn't thinking 'I should be maining AST instead of WHM'. There is fun in AST but I don't super love the gimmick and I'm not ready to let WHM go, but I might if there aren't any changes... the changes are all very simple fixes that wouldn't make the job more difficult for newbies and casual players. They would make it easier and more fun for everyone.
The other healers are in amazing spots right now (super super happy with SCH this expansion!!) and it would just be perfect if WHM could have a few adjustments to get on their level.
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