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  1. #1
    Player
    LuciaMirain's Avatar
    Join Date
    Aug 2018
    Posts
    631
    Character
    Erzulie One
    World
    Omega
    Main Class
    Scholar Lv 100
    Cleared first savage fight and working on second atm. Melded piety out of my ears and I couldve probably not (858pie) but keeping it for now until I start upgrading gear. There is very little back to back damage and my cohealer Sage shits out heals while keeping dps up. Lilybell is useful and feels very made for specific mechanics that coincidentally pop around 3 minutes after eachother....hmmmm....
    I havent needed to use any liles so far. Lucid is on cooldown and I have emergency superethers just in case but unless I die there really isnt a problem at my piety level. Ofcourse the first fight is never really demanding once you learn the mechanics but honestly so far I see little reason to bring "strong" healers. I think SE needs to rethink healer design or fight design. Neither me or cohealer needed to use any gcd heals once we knew what to do. Group handles mitigation. Tanks are stupid strong. Damage is so spread out.....
    (4)

  2. #2
    Player
    Ryme's Avatar
    Join Date
    Dec 2021
    Posts
    26
    Character
    Sadisa Lilum
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LuciaMirain View Post
    Cleared first savage fight and working on second atm. Melded piety out of my ears and I couldve probably not (858pie) but keeping it for now until I start upgrading gear. There is very little back to back damage and my cohealer Sage shits out heals while keeping dps up. Lilybell is useful and feels very made for specific mechanics that coincidentally pop around 3 minutes after eachother....hmmmm....
    I havent needed to use any liles so far. Lucid is on cooldown and I have emergency superethers just in case but unless I die there really isnt a problem at my piety level. Ofcourse the first fight is never really demanding once you learn the mechanics but honestly so far I see little reason to bring "strong" healers. I think SE needs to rethink healer design or fight design. Neither me or cohealer needed to use any gcd heals once we knew what to do. Group handles mitigation. Tanks are stupid strong. Damage is so spread out.....
    This basically solidifies in my mind that the devs don't really have any idea what to do with healers. Making fights easier to heal if not a good direction to go. It doesn't benefit healers at all and just pushes them closer and closer to being worse dps. As if that wasn't already not great, creating abilities as specific solution to specific mechanics in fights, or worse, and probably more likely, designing fights to make poorly conceived overly niche abilities good is objectively bad game design. I'm not trying to be overly negative but I was really worried they were going in this direction with Lilybell and it seems my concerns were justified. This kind of design, that is designing specific solutions to specific problems instead of creating an array of tools for the player to use as they see fit to overcome challenges, is how you kill class diversity. I really hope we don't see any more abilities like Lilybell for any class and that lilybell is reworked to be a general tool instead of a specific solution.
    (7)