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  1. #10
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Just hit 82 and I'm wondering what the point of Cure 2 after lvl 85 is if a tank is decently steady and not dropping fast.

    After the Enhanced Healing Magic Trait:

    Cure 2: 800 Potency Heal
    Medica 2: 250 up front + 150 / tick for 15s = 1000 Potency heal

    Both cost 1000 Mana.

    Also:

    Holy III - a measly 10 potency "upgrade" from Holy is an absolute joke and a slap in the face. It's a lazy trait that basically required zero thought other than throwing a dart at a board, it hitting Holy, and them putting something extra on it.
    (7)
    Last edited by Deceptus; 01-01-2022 at 01:04 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]