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  1. #1
    Player
    Ryme's Avatar
    Join Date
    Dec 2021
    Posts
    26
    Character
    Sadisa Lilum
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mansion View Post
    (-would it be OP to have lilies already up at every pull like Sage's addergall ? If they worry about Misery being too strong in an opener, it could be "in combat only")
    (-a DPS lily spell would solve a lot of issues but we'll never get that, right)
    I think it would be better to follow the rhizomata approach (also from sage funnily enough) and just have an ability that grants like 2 lilies on use though it would require a higher cooldown than rhizomata for obvious reasons.

    That being said in isolation, I don't think your suggested change would be too op at all. Getting 3 lilies at the start of a boss would amount to only 4 additional glares in the fight (assuming misery becomes dps neutral), which is not too much imo. As for a dps lily skill, I think this would be a bad idea, misery already exists to replace the damage you might otherwise have done (even if its balance is off currently) and more importantly this would create another situation where you would be "losing dps" to heal. Imo lilies should be a healing tool for whm and misery should be the dps balance for that, adding a dps lily skills creates even more issues.

    Quote Originally Posted by Ironthorne View Post
    I've checked the JP healer forum and it seems japanese players agree with a lot of the issues brought up over here as well. Maybe there is hope yet, since the devs only care about feedback from japanese players.
    Thank god, while I'm sure that english player feedback is communicated somehow, especially with the influx of new english players recently, I'm glad that our japanese counterparts feel similarly as you are correct that their voice is definitely more impactful.
    (5)
    Last edited by Ryme; 12-31-2021 at 12:27 PM.