Quote Originally Posted by KDSilver View Post
Holy III is really sad honestly.

Holy finally gets an upgrade and it's "only" 10 more potency. The animation is cool though.
I think it should get the Gravity treatment. At this point, every healer have a 1,5s cast time or instant cast aoe.

Also, I'd like to see an additionnal effect to it.(every healer actually)
I find it sad that the animation is a lily exploding but its usage isn't synergizing with its kit.

It deserves better treatment.

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Thin Air needs to be changed back to its old form.
Whether that, or keep the charge system and the 60s CD, but let it work on the next 3/4 spells.

It'll feel better.
Not every situation is about having a "Rez skill ready".
Besides, it's amusing because if you want to switcast/thin air a raise, you can't do it in between Glare III and you gotta do it in a 2 weaving space window (regen, lily spell).

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Aquaveil is nice, but i'd add 2s to it (8s -> 10s). It's not that much an issue, but since WHM doesn't have as much oGCD as the other healer, I think it's important for the one he gets to be strong.

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Is Benediction still worth a 3min CD ? Honestly, I think not. Considering what we get each expansion, our healing kit keep getting better. And this 3min cooldown is arbitrary long nowadays.
I'd keep it at 2min though. It's still strong, especially for living dead.

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Afflatus Misery needs to be adjusted.
Making it DPS neutral (1240 pot - not counting using it under buff window and stuff) would probably make it be too strong, especially if you can charge it in downtime.
But, considering Glare III is 10 potency higher now... At least make it be 940 pot (or just a flat 1000)

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Assize really needs a second charge
Charges showed us how comfy it is to be able to sit on one charge (any reason). It could make assize being used for healing purposes and not being afraid of loosing one usage if we want to hold it 5 more seconds for a raidwide aoe.
From a design perspective having Lillies as the core job mechanic be suboptimal just doesn't feel right as well. Considering you generate 1 Lilly per 30 seconds in combat using them should be rewarding, you shouldn't feel bad about using it because you lost DPS.