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  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Just hit 82 and I'm wondering what the point of Cure 2 after lvl 85 is if a tank is decently steady and not dropping fast.

    After the Enhanced Healing Magic Trait:

    Cure 2: 800 Potency Heal
    Medica 2: 250 up front + 150 / tick for 15s = 1000 Potency heal

    Both cost 1000 Mana.

    Also:

    Holy III - a measly 10 potency "upgrade" from Holy is an absolute joke and a slap in the face. It's a lazy trait that basically required zero thought other than throwing a dart at a board, it hitting Holy, and them putting something extra on it.
    (7)
    Last edited by Deceptus; 01-01-2022 at 01:04 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    Obviously, they wanted to make good on the advice of "make sure to regen and medica 2 the tank every pull " that is/was always weirdly prevalent. Now you can do so at an actual gain.

    Poor attempt at humor aside, my biggest disappointment with White Mage in Endwalker is that they didn't do a single thing about Lilies. No increase in potency for Afflatus Misery to account for the increased Glare potency, no new skills tied to the Lily system in general, no way to interact with it at all outside of actual Lily usage. I would've loved something simple like making Glare or Holy accelerate Lily generation, or a new, powerful healing skill that maybe cost two Lilies which would nourish the Blood Lily by two thirds as a way to reward patience and good usage of your resources.

    Otherwise, in practice, it's a... functional Job. In between forced intermissions and playing in an unoptimal and uncoordinated setting of random/pug co-healers, I'm not really feeling the theoretical MP shortage, and I never feel like I can't handle the outgoing damage. Though I will admit some boring fights like the first circle of Asphodel makes my MP feel dangerously low because even the meager oGCD kit of a White Mage covers the instances of damage intake there, and you never have to interrupt your Glares pretty much.
    (4)

  3. #3
    Player
    Ryme's Avatar
    Join Date
    Dec 2021
    Posts
    26
    Character
    Sadisa Lilum
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    Just hit 82 and I'm wondering what the point of Cure 2 after lvl 85 is if a tank is decently steady and not dropping fast.
    Cure II is your "everything is on cooldown, I'm out of lilies, bene has been used, regen and medica II are on the tank but they are still dying" button.

    Quote Originally Posted by Raminax View Post

    my biggest disappointment with White Mage in Endwalker is that they didn't do a single thing about Lilies.

    I'm not really feeling the theoretical MP shortage, and I never feel like I can't handle the outgoing damage. Though I will admit some boring fights like the first circle of Asphodel makes my MP feel dangerously low because even the meager oGCD kit of a White Mage covers the instances of damage intake there, and you never have to interrupt your Glares pretty much.
    It is unfortunate that whm seemed to basically be passed over in EW as I agree that the changes whm got do not feel "expansion worthy." Especially when I think everyone could more or less agree that it feels like a natural progression to gain a lily skill that applies medica II's regen effect to the party.

    As for the mp issues whm has, it's less that whm is crippled and more that mp management tools are not up to snuff. As you pointed out in your example prolonged glare spam is enough to drain whm mp to uncomfortable levels. As apposed to its pure healer counter part ast who has functionally infinite mp regardless of situation. While I don't think whm needs to on par with ast necessarily, I do think its mp management tools need a buff.
    (4)

  4. #4
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ryme View Post
    It is unfortunate that whm seemed to basically be passed over in EW as I agree that the changes whm got do not feel "expansion worthy." Especially when I think everyone could more or less agree that it feels like a natural progression to gain a lily skill that applies medica II's regen effect to the party.
    I feel like they could rework Cleric Stance to be WHM's Eukrasia and have it turn our GCDs into their Lily Equivalent skills so they could add Medica 2 and Cure 3 Afflatus Spells without issue. Expanding on the Lily System would be so easy to do at that point because then you could just add more skills without worrying about button bloat but no, WHM just gets passed over with no improvements to it, like always.

    Quote Originally Posted by Ryme View Post
    As for the mp issues whm has, it's less that whm is crippled and more that mp management tools are not up to snuff. As you pointed out in your example prolonged glare spam is enough to drain whm mp to uncomfortable levels. As apposed to its pure healer counter part ast who has functionally infinite mp regardless of situation. While I don't think whm needs to on par with ast necessarily, I do think its mp management tools need a buff.
    At this point, we'd have to wait until 7.0 for any interesting changes to occur. The most I expect at this point would be Assize to go up to 10% MP restored.
    (6)

  5. #5
    Player
    Charganium's Avatar
    Join Date
    Nov 2017
    Location
    Gridania
    Posts
    13
    Character
    Jasmine Ambrose
    World
    Zalera
    Main Class
    White Mage Lv 90
    No WHM changes in 6.05
    I was really hoping for an MP buff at the very least, though ideally they'd also buff Misery and reduce Liturgy's cooldown. Maybe even Asylum's too.
    (4)

  6. #6
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Charganium View Post
    No WHM changes in 6.05
    What
    The
    #&%^
    (6)

  7. #7
    Player
    Ryme's Avatar
    Join Date
    Dec 2021
    Posts
    26
    Character
    Sadisa Lilum
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Charganium View Post
    No WHM changes in 6.05
    Honestly, I had high hopes and low expectations. If the devs couldn't even be bothered to keep misery in line dps wise when compared to its ShB version (which has been known about since media tour) on launch, it was unlikely we were going to see fixes this quickly. Insert: -obligatory meme about healers being second class citizens- and "maybe we will see some changes in 6.1 copium."
    (4)

  8. #8
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Charganium View Post
    No WHM changes in 6.05
    I was really hoping for an MP buff at the very least, though ideally they'd also buff Misery and reduce Liturgy's cooldown. Maybe even Asylum's too.
    I mean it’s nothing new that whm doesn’t get love
    (0)

  9. #9
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Also content must be tuned for all jobs too be cleared week 1 sooo I assume the heal checks are meh just because whm runs out of mana in less then 30 seconds if push comes too shove.
    (0)

  10. #10
    Player
    LuciaMirain's Avatar
    Join Date
    Aug 2018
    Posts
    632
    Character
    Erzulie One
    World
    Omega
    Main Class
    Scholar Lv 100
    Cleared first savage fight and working on second atm. Melded piety out of my ears and I couldve probably not (858pie) but keeping it for now until I start upgrading gear. There is very little back to back damage and my cohealer Sage shits out heals while keeping dps up. Lilybell is useful and feels very made for specific mechanics that coincidentally pop around 3 minutes after eachother....hmmmm....
    I havent needed to use any liles so far. Lucid is on cooldown and I have emergency superethers just in case but unless I die there really isnt a problem at my piety level. Ofcourse the first fight is never really demanding once you learn the mechanics but honestly so far I see little reason to bring "strong" healers. I think SE needs to rethink healer design or fight design. Neither me or cohealer needed to use any gcd heals once we knew what to do. Group handles mitigation. Tanks are stupid strong. Damage is so spread out.....
    (4)

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