Pretty sure every other healer can do that if you have reaper/dancer/mnk/pld and war. Like dont get me wrong but this doesnt say anything for whm its just tells you that dmg the party receives even in lower savage fights isnt high enough.I found a JP Hippokampos log with a solo WHM healer who seems to have output some nice damage. https://www.fflogs.com/reports/JqBLX...pe=damage-done (hope I don't get in trouble for this, lol).
They had 7 deaths. Not like it was a clean clear :P Thankfully the party had enough high dps to clear anyway.




When I hear people say "I love WHM because it's just got so much raw healing power", I'm like...WHERE? Compared to Curing Waltz and Second Wind sure. Compared to its own role? The reliability and burst potential there is on par (or higher), and that's not even doing goofy math lady meme stuff, just read the frickin' potencies, it's not like healer kits are these complex labyrinths of abilities, they all have roughly equivalent healing skills you can tell with two minutes of glancing at the job guide pages. AST's GCD healing kit *alone* is stupidly better than WHM's for crying out loud, and that's all obtainable within ARR leveling.

In EW, we're at the point where you can even play an ast using only its healing gcd and randomly cast its cards only for mp regen and you'll almost have better performance than a whm.
I too said this on a post in the FF14 healers group on Facebook.
Someone said exactly the same thing. It’s a stupid mentality. Every Job has been simplified to cater to the casual player to reduce the skill gap. There Arn’t “training wheels” Jobs within the tanks or DPS roles.
WHM just happens to be the simplest of them all because SE doesn’t know what to do with it. Even when they brought the job gauges out, they didn’t know what to do for WHM, the original design was re-designed an expansion later. With the introduction of the blood lily, instead of giving us a raid wide damage buff - which they could have done to align us with AST and SCH for raid meta…. They just gave us damage.
I love being a WHM main and have been since ARR. I’ve never considered switching even though the job itself feels unloved each time there are potency changes or new skills introduced. I’ll still continue to play it, despite what people say with its performance or what I feel it is lacking. I just hope SE really do look at the WHMs position and make some adjustments at 6.1 for us.
There are some really good ideas on what could be done on this post. In terms of EW Skills, I really love lilybel. With a Perfectly timed placement, it really does the job. I think the cool down is too long though, it’s annoying I have to be the one to take damage for it to use a stack. It would be amazing if it did damage as well like earthly star, but being scaled to how many stacks there are left -the final heal feels wasted if the party is already at full health. As mentioned, it would be awesome to manually use the lilybel stacks, and to save on extra skills on the hotbar, just have maybe something like afflatus rapture change/proc when lilybel is up or something.


WHM has zero synergy with the other healers, especially with how lacking their oGCDs are.
Being paired with WHM means that you have to pick up the slack if WHM wants to optimal.
Lilybell should not be on 3 min CD, because you can't control it and is only useful in situations where you need staggered healing. And with its long CD, is only for maybe 3-4 time in a fight. At least allow us to save the stacks that aren't used for half the potency.
Assize should've been two charges on the GCD like Phlegma.
Either revert Thin Air or increase Assize's MP refund to 1000.
Regardless if you believe that WHM is in a bad spot, it's always been. In StB, it was literally rock bottom. After the crippling of SCH and AST, only then did WHM felt okay because 5.0 AST was hot garbage before the monster buffs it got and SCH clipped like crazy and it's fairy was very unresponsive.
Now that SCH is in a somewhat better place (cast time change helped but there's still issues) and AST is still extremely strong healing wise with SGE being outright better designed, WHM's flaws are very apparent. It's the only healer that's entire focus is GCD healing but has the highest MP costs and worst death recovery.
Lilies feel very bad to use because Misery is a DPS loss and start with zero lilies whereas SGE starts with a full Addersgall gauge.
Holy III is laughable because it still uses a 2.5s cast time, like why? It's not even that strong to begin with past the stun.
They can buff the healing numbers all they want but WHM remains to be the selfish healer that forces other healers to work harder because it just lacks the oGCDs to share the burden equally.




WHM was only "good" in Shadowbringers because they scooped the frontal lobes out of AST and SCH going in. WHM is so barebones, overly simplistic, and actively works against both itself and the combat system that it can only reasonably compete with lobotomized classes unless its numbers are blatantly overtuned. Mark my words, even if complexity manages to sneak back onto the other healers they'll be stupidified as soon as it becomes apparent, because WHM's design being horrible by fiat drags the entire role down for "balance" reasons. Even though WHM is STILL the worst healer in a room full of crayon-eaters. That's how badly it needs a core redesign.
Last edited by Semirhage; 01-30-2022 at 06:12 PM.


Exactly, people don't remember the nightmare the forums went through because of the healer changes in ShB.WHM was only "good" in Shadowbringers because they scooped the frontal lobes out of AST and SCH going in. WHM is so barebones, overly simplistic, and actively works against both itself and the combat system that it can only reasonably compete with lobotomized classes unless its numbers are blatantly overtuned. Mark my words, even if complexity manages to sneak back onto the other healers they'll be stupidified as soon as it becomes apparent, because WHM's design being horrible by fiat drags the entire role down for "balance" reasons. Even though WHM is STILL the worst healer in a room full of crayon-eaters. That's how badly it needs a core redesign.
AST changed a lot and it's 5.0 release was nearly unplayable especially Sleeve Draw forcing you to Draw each card individually three times. And Minor Arcana having to draw and then play as well. Not to mention their severe MP issues.
Or SCH losing its dots, Shadow Flare, Bane and then homogenizing the fairies and even making the fairy unresponsive as hell.
But no, people choose to praise WHM because it got the less changes. What's to change? They didn't have anything to lose, with the devs finally giving them a working gauge with the lilies from that dumpster fire gauge from StB. These are the same devs thay thought that the OG Plenary would be useful with only 8s to spam healing and then use your stacks.
People shouldn't have praised the devs for making WHM playable. People should have been more angry for essentially nerfing SCH and AST into the ground to match WHM. Rather than bring WHM up with a better designed kit.
I 100% agree with you on the notion that WHM's horrible design will haunt the healers forever. People are crying about how WHM is weak and needs buffs and thay Macrocosmos is too OP, only to realize that all the devs heat is that Macrocosmos is OP and nerf it into nothingness while changing zero on WHM's overall design.
I'm tired of people defending WHM's skeleton design. It's way too simple and lacks zero depth. It's GCD design can absolutely work but the devs are not doing it any justice by shackling WHM to the identity of being "easy". WHM does not need to be complex, just not set and forget. It requires zero thought to plan out WHM's healing because they either don't have enough oGCDs or it doesn't have any control (Lilybell).
Honestly Lilybell is pretty subpar in it's current form it's cooldown is ridiculously long and it's got rather niche and limited use. What would make it more useful is to reduce the CD but also for every time the effect it's triggered it works like Asylum and deals damage to the attackers too.
Cure really is underpowered as a heal they should just let it strait upgrade to cure II and be done with it.
Also revert the Thin Air nerf, that was wholly unnecessary.
Also give back Aero III, still sad they took away that spell for absolutely no reason. :C
Last edited by Raiya; 02-04-2022 at 03:31 AM.
They did die the moment the boss was killed (they wiped 8:37 and the boss did die 8:38 that is the 2 blue arrow marker after the tank tether and stack). Almost the same time my static has for this fight at the moment.
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