Quote Originally Posted by Sylve View Post
How about instead of turning healers into pseudo DPS jobs, we instead boost the frequency of unavoidable damage.

Second boss in Panda has been absolute blast to heal specifically because pugs fail mechanics regularly along with consistent frequent unavoidable damage.
I agree with this sentiment but it does nothing for previous encounters that have already been designed. Unfortunately the answer cannot be to increase emergencies within encounters unless we’re talking “Unreal” content. The way they have made this game is to make even the newest encounters do-able in a casual sense unless it’s savage or unreal. Once people understand the mechanics, healing becomes an afterthought. Even if the rate of unavoidable damage went up, it would have to be ALOT more to warrant a dedication to nothing but healing in a fight. So much so that what should be causally comfortable becomes frustrating for the unskilled.