Quote Originally Posted by OtakuSempai View Post
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1. I like that Toxicon is on addersting, I feel like Toxicon needs some love to incentivize more usage of it. Doing it the way you're suggesting basically makes it akin to Energy Drain and Afflatus Misery. I like the idea of it being a resource generated by breaking of shields, it's supposed to be a shield healer and it's a cooler mechanic IMO, I just want to use it more.
2. I would reduce the Pneuma cooldown, but maybe 30 seconds or 60 seconds, maybe give it a little more potency to feel like you're bursting out a big laser but nothing else. But I agree it should feel a little more impactful as part of our kit.
3. I'm not sure, maybe it could work as an oGCD, I guess the part I'd be worried about is it feeling like weaving Energy Drain on SCH, which feels less impactful. The way I kind of use it is to close the gap with Icarus, tap Phlegma twice and go back to healing/DPSing - a jump back might be nice. So you jump in and out for your Phlegmas and maybe for Pneuma too.
4. Pepsis to me already feels like a QoL Emergency Tactics. It allows you to detonate the shields when you need the heal, rather than deciding you want to the shields to give extra health upfront and find you've wasted it because your co-healer turned out to be on-the-ball and got people's health up.
5. I'd be against the idea of combining these, am I always going to do Krasis + Physis and Zoe + Holos? Haima and Panhaima have separate cooldowns and have a separate use although the effect is practically identical. Haima is useful when the tank is taking repeated incoming damage (or a non-tank) and Panhaima is where the party does and normally they'd be separate mechanics in a fight that they're useful for. I honestly don't feel that there's bloat, I like that I feel busy, it's what I've been asking for.