Give SCH 3 dots + an ability to consume the dots, dealing full potency of all applied dots on a target, during burst phase.

AST needs a 1-2-3 combo with a flashy finisher, all on hard GCDs so as not to mess with cards on oGCDs.

WHM needs a dot + 1-2 combo with some resource mechanic and a finisher.

SGE gets a 1-2-3 combo that gives an Addersgall and a single-target finisher that uses 3 Addersgall.