You're not wrong but at this point they'd have to overhaul the encounterdesign of 8 years worth of content and I just don't see that happening so giving us more to do than just 1 button spamming is the easiest fix they could do rn.How about instead of turning healers into pseudo DPS jobs, we instead boost the frequency of unavoidable damage.
Second boss in Panda has been absolute blast to heal specifically because pugs fail mechanics regularly along with consistent frequent unavoidable damage.
I barely have the GCDs spare to drop my Dot on the boss, let alone be upset at spamming Dosis.
The only time we healers are "spamming our 1 button" is in groups that never fail mechanics and have good coordination.
We need the content to put our entire healing kit, including GCD heals, to use throughout an entire encounter.
We only get reduced to spamming our single DPS button for any length of time when the fight is fully optimized/overgeared.
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