Quote Originally Posted by Sylve View Post
How about instead of turning healers into pseudo DPS jobs, we instead boost the frequency of unavoidable damage.

Second boss in Panda has been absolute blast to heal specifically because pugs fail mechanics regularly along with consistent frequent unavoidable damage.

I barely have the GCDs spare to drop my Dot on the boss, let alone be upset at spamming Dosis.

The only time we healers are "spamming our 1 button" is in groups that never fail mechanics and have good coordination.

We need the content to put our entire healing kit, including GCD heals, to use throughout an entire encounter.
We only get reduced to spamming our single DPS button for any length of time when the fight is fully optimized/overgeared.
They'd have to do a lot more work in order to make this viable. You'd have to buff healer MP economy since instead of the 400 minimum that Healers do with their DPS spells, you're now looking at, on average, 700-1k, depending on the healer (why they all have different costs is beyond me) While AST might be able to slip on by, that might not necessarily be true for the other healers. It's much easier to just add a DPS skill or 2 to healers and be done with it.