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  1. #1
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    I would rather increase difficulty so healers are required instead of making them pure DPS with healing abilities. Right now you only heal group wide AoEs and tank busters. Anything more is generally dps being vuln sponges.
    Ideally I think WHM would be pure healer with few attacks, holy aoe stun, aerora aoe dot, and maybe stone with a chance to proc cure2 or stoneskin if they're feeling spicy.
    SCH would primary have dots so they can focus on micromanaging their fairy and positioning shields.
    AST would have more aoe star explosions so they could focus on an expanded pokemon deck instead of match the colors. (Buff other dps instead of directly doing it)
    SGE would pull out a gun and have the real dps combo system that heals.
    Thats my ideal setup. More about choose your own playstyle rather than everyone has to max deeps or die.
    (0)

  2. #2
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    One of the issues I see that make WHM bland is the spell effects. Most of the spell effects are now bluish white. Black mage got to keep its identity with the elements instead of turning all its spell effects purplish black.

    I really, really want Aero 3 back. I miss it so much. I also wouldn't mind the Afflatus Rapture and Solace to be on a charge system and free up the lily system. The lily system can now have specific lilies that are dedicated to earth, wind and water misery spells that charge up when using those spells. Glare type spells would be earth suspected, Dia and an AoE Dia would be wind aspected and spells like aquaveil and divine benison would charge up the water aspected misery spell when the ally takes damage under the spell effects. Holy/Holy 3 would charge up all the lillies but at a lower rate.

    Afflatus Misery (blood lily) would require each of the earth, wind, water misery lilies to be used to charge it up.

    You can change the glare, dia and holy with earth, wind and water misery spells once the lily is achieved so you don't need to add more buttons.

    You can adjust damage numbers to make it more balanced.
    (0)

  3. #3
    Player
    ArcaneFox's Avatar
    Join Date
    Oct 2017
    Posts
    5
    Character
    D'arc Sagewhisker
    World
    Exodus
    Main Class
    Samurai Lv 80
    I never post on the forums, but I wanted to throw something out there for WHM. Sorry I am on mobile.

    1. Dia/Aero I/II Dot trigger Lily blooms every 20-30 seconds they are active. Only one dot can trigger this, multiple enemies will not accelerate charge speed.
    2. Liturgy of the Bell (LotB) is a buff gained after using Afflatus Misery. The buff allows you to cast LotB, it does not expire unless the spell is cast, and this buff will not stack, so if it isn't used before the next Misery you will miss one use etc.
    3. LotB keeps its healing, but now also triggers a lowish potency attack per stack used, or accumulated damage if some stacks remain. AOE dmg, ofcourse.
    4. A spell with charges similar to Pneuma, 2 charges max. 1 Charge at lower level. This could be old Aero III and upgrade to some light themed AOE dot. The DOT time is less than the charge recharge time.
    5. Misery potency increases when Glare upgrades to III. Should at least be 10 potency above the accumulated Glare potencies not used to make it a gain and not a loss.

    Just some of my thoughts, I'm not too into potencies and what-not.

    Edit:
    -specify Dia/Aero I/II in #1
    -add #5
    (0)
    Last edited by ArcaneFox; 12-29-2021 at 05:02 AM.

  4. #4
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    It isn't just the Dps aspect thats bad on Healers. They need a complete rework, if you want any decent changes that arent just placebo Skills or Job traits taken from other Jobs (like OP suggestion on AST, which is just the same thing on how MNK currently works with its finisher).
    (0)

  5. #5
    Player
    ToodlesElNoodles's Avatar
    Join Date
    Jun 2021
    Location
    Nagxia
    Posts
    119
    Character
    Hoatu Hotus
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    After playing most healers to 90 (WHM is almost there) I think having a second ability on 30 sec really helps break the monotony. AST feels ridiculously busy and part of it is due to having their DoT and cards on 30 sec cooldown. SGE has Phlegma on 45 sec. WHM does have Assize on 45 sec, but it feels egregiously boring due to a lack of ogcds.

    I was thinking SGE might be fine. Maybe add an ogcd dps ability.

    SCH: Gains an ability that increases the the direct hit rate against the target for 8 sec on a 30 sec cooldown. It’s not a DoT, but functionally is while retaining something similaresque to Chain Stratagem.

    WHM: Thin Air is now on a 30 sec recharge, keeps the 2 charges. Thin Air boosts the potency of your next spell in addition to reducing its MP cost by 75%. Boosts next heal magic potency by 20%, boosts, boosts spell potency damage by 10%. Essentially, the WHM is *the* “GCD healer”. Fine SE, but should have their kit be based around supporting their GCD gameplay with various buffs (such as Temperance, Presence of Mind, or PI). And please boost Afflatus Misery’s damage so that Lily heals are incentivized.
    (0)

  6. #6
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83


    This is how reading this thread has made me feel so far.

    As for a serious answer: Double down on the Eukrasia gimmick for sage, give WHM a miniature black mage rotation, Make Scholar Aff Lock Again, and just leave Astro as is.
    (5)

  7. #7
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Videra View Post


    This is how reading this thread has made me feel so far.

    As for a serious answer: Double down on the Eukrasia gimmick for sage, give WHM a miniature black mage rotation, Make Scholar Aff Lock Again, and just leave Astro as is.
    AST deserves to have at least Lord/Lady of Crowns reworked in the way it used to be in Stormblood, as a alternative way of playing regular Cards (and more card effect variety).

    As for the rest of the Healers except SCH: remove the stupid DoTs and replace them with something else, like a 10sec OGCD instant Spell, a tether that does dmg, multi hit spells or anything that isnt a generic damage Skill.
    (1)

  8. #8
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    I'd actually welcome a DoT-less healer. Sage has no DoT till level 30 and its hilarious how strong Dosis I is to compensate for that.
    (1)

  9. #9
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,866
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    How so? The last time I was thrown into ARR dungeon my Dosis I tooltip shows that it has 180 potency, not unlike some player who I’d seen spouting that it has 300 potency from lv1 till its upgrade to Dosis II.
    (0)

  10. #10
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    How so? The last time I was thrown into ARR dungeon my Dosis I tooltip shows that it has 180 potency, not unlike some player who I’d seen spouting that it has 300 potency from lv1 till its upgrade to Dosis II.
    Disregard what i said then.
    (0)

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