So a common sentiment going around is that healers need a more engaging dps rotation other than spamming 1 spell and 1 DoT. How would you go about differentiating how each healer plays in a way that gives them leeway to pause their rotation in the event they need to heal?
As a bonus given the recent healer-less EX trials, is there a mechanic you could introduce that would allow healer dps to at least match tank dps in the event that there's literally no healing to be done while also not hampering your ability to immediately switch back to casting heals (No cleric stance as it existed)?
Edit: Actually getting a lot of suggestions around here so I may as well just go ahead with mine.
General:
-Add the instant ability Aethercharge as a role action. Aethercharge costs 1000 MP and can only be used while above 90% MP. Aethercharge increases the damage of the next X filler spells by Y potency. Filler spells being Glare/Broil/Holy/etc...
This is a similar concept to Seraph Strike from Bozja, but constrained in a way where you can't accidentally sabotage all of your healing potential. This is basically just an MP dump whenever you aren't casting anything other than filler spells.
White Mage
-Simple builder spender system like how Lilies build into Afflatus Misery. Casts build a gauge which lets you cast another ability.
-Spender comes with a small Medica effect like a GCD Assize.
Scholar
-More DoTs whose timers don't line up so you have to keep conscious track of each different one.
-Easily replaceable ground targeted DoT so you have to keep track of when the boss moves
-DoTs build up to Ruin IV for builder/spender cash out dopamine.
Astrologian
-Make Astrodyne feel more impactful.
-Astrodyne is now a damaging ability that generates 15% MP.
-With 3 of the same or 3 different seals, Astrodyne deals major Single target damage to the target.
-With 2 of the same and 1 different seal, Astrodyne deals major AoE damage around the target. Potency is 70% of the ST version
Sage
-Uses fast burst windows like MCH and RPR. Does not use DoTs like other healers to shift power into this window.
-Phlegma generates Addersting to enable burst window. Eukrasian Dosis consumes Addersting to initiate burst window. Toxicon is now an ogcd ability that's constantly weaved inside of burst window.
-Burst window is very short and increases healing output by virtue of triggering Kardia more often.
Outside of SGE's mini burst windows (that still improve healing output in a roundabout way), all of these are designed to be unobtrusive or complement what healers currently have and give each healer plenty of leeway to drop whatever their doing and spam their version of Medica for when their party just can't stop getting hit by mechanics. The healer that would otherwise be the most penalized, White Mage, even has their dps system spam Medica for them.