https://www.bilibili.com/video/BV1qL4y1J7Mh
(EX Trial 1)
https://www.bilibili.com/video/BV1qL4y1J7Mh?p=2
EX Trial 2
Say what you will but this shouldn't be happening IMHO this early into an expansion.
https://www.bilibili.com/video/BV1qL4y1J7Mh
(EX Trial 1)
https://www.bilibili.com/video/BV1qL4y1J7Mh?p=2
EX Trial 2
Say what you will but this shouldn't be happening IMHO this early into an expansion.
Last edited by Deceptus; 12-27-2021 at 09:46 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
While I agree we don't need 3 threads on this...
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
not really surprised, I already solo healed the ex1 without a single gcd used so yea. I guess 8 warriors could do ex 2 as well
They did sadly say they were not planning on changing the amount of healing required. What did you expect?
Maybe we do. Pages filled with meme jokes and job-specific issues aside the basis of healer balance at its core is how unnecessarily the bulk of our healing is required. That should be the first thing addressed. I am more for tanks getting healing nerfs over healers but I can imagine though that Squeenix will read it as the players want potency healing nerfs. Inc...
Last edited by Ashua; 12-22-2021 at 09:37 PM.
This honestly makes me sad about the future of healing in 14.
"But Clover! They're crazy good Chinese players! Not the average person can do this!" The fact that it's even possible is what rubs me the wrong way. It's not healthy for a game when an entire Role can be nullified in a fight. Heck, Ramuh EX had people using SMN Titan to tank instead of an actual Tank, and SE removed that quick.
Here's hoping(maybe futilely) that the future has SOME sort of bone to throw us.
E4S was done without healers, 2 tank and 6 summoners.
EX trials are dealing so little damage it's a bit unfair.
But I don't think savage will escape the rule either. DNC+RPR will definitely be a stapple in those comps.
WAR and PLD healing is way too high, which I believe is cool to participate in the group survival.
Problem being, healers gets less and less responsibilities and it's not getting replaced with anything.
Just like ranged who had the mana battery and strong mitig snapped out of existence without being replaced with anything at all.
So you're saying if i stack 4 dancers and 2 reapers i can cover the role of 1-2 healers? Nevermind it's killing your LB generation for more damage/kills and no bonus stats for even more damage.https://www.bilibili.com/video/BV1qL4y1J7Mh
(EX Trial 1)
Say what you will but this shouldn't be happening IMHO this early into an expansion.
In the end, every change, every design choice, is up to the devs. If they decided to go one way with an element of gameplay or a job, acting like they kicked your dog on the forums isn't going to change anything. At some point, you have to cut your losses or you're just wasting energy being so emotionnaly invested into something that won't change.
Pretty sure we do need at least a few threads on this when the game is that imbalanced. I've died to the first set of boss mechanics in dungeons in my first run and the group had no problem healing the rest of the fight from 90%-0%. I felt completely unneeded.
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