https://www.bilibili.com/video/BV1qL4y1J7Mh
(EX Trial 1)
https://www.bilibili.com/video/BV1qL4y1J7Mh?p=2
EX Trial 2
Say what you will but this shouldn't be happening IMHO this early into an expansion.




https://www.bilibili.com/video/BV1qL4y1J7Mh
(EX Trial 1)
https://www.bilibili.com/video/BV1qL4y1J7Mh?p=2
EX Trial 2
Say what you will but this shouldn't be happening IMHO this early into an expansion.
Last edited by Deceptus; 12-27-2021 at 09:46 AM.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



While I agree we don't need 3 threads on this...




Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Maybe we do. Pages filled with meme jokes and job-specific issues aside the basis of healer balance at its core is how unnecessarily the bulk of our healing is required. That should be the first thing addressed. I am more for tanks getting healing nerfs over healers but I can imagine though that Squeenix will read it as the players want potency healing nerfs. Inc...
Last edited by Ashua; 12-22-2021 at 09:37 PM.


This honestly makes me sad about the future of healing in 14.
"But Clover! They're crazy good Chinese players! Not the average person can do this!" The fact that it's even possible is what rubs me the wrong way. It's not healthy for a game when an entire Role can be nullified in a fight. Heck, Ramuh EX had people using SMN Titan to tank instead of an actual Tank, and SE removed that quick.
Here's hoping(maybe futilely) that the future has SOME sort of bone to throw us.
Pretty sure we do need at least a few threads on this when the game is that imbalanced. I've died to the first set of boss mechanics in dungeons in my first run and the group had no problem healing the rest of the fight from 90%-0%. I felt completely unneeded.


This happened to me as well on several occasions. It astounds me how they failed to address the futility of healers.Pretty sure we do need at least a few threads on this when the game is that imbalanced. I've died to the first set of boss mechanics in dungeons in my first run and the group had no problem healing the rest of the fight from 90%-0%. I felt completely unneeded.

not really surprised, I already solo healed the ex1 without a single gcd used so yea. I guess 8 warriors could do ex 2 as well



They did sadly say they were not planning on changing the amount of healing required. What did you expect?
If anything they've lowered the healing required significantly.
That EX trial only has 5-6 unavoidable raidwides in the entire fight. That's 2-3 per healer over a full 8 minute fight. It's an absolute joke.
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