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  1. #111
    Player
    Genbe197's Avatar
    Join Date
    Jun 2017
    Posts
    126
    Character
    Beatrix Steinner
    World
    Ultros
    Main Class
    Red Mage Lv 91
    Quote Originally Posted by Deceptus View Post
    The dancers healed with an OGCD.



    Problem with those instant death things in Bojza is they completely negated the Honors for Healing and HP and made 10 stacks of Damage Honors king.

    What's the point of extra HP and healing if someone is going to die in 2 hits?
    Yeah they healed with a OGCD but dnc dps is horrible lol.... Using an actual healer and other DPS and letting the paladin DPS instead of heal would have been FAR FAR more efficient than that.
    (1)

  2. #112
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100

    Tank agency

    Imo it's a good direction for tanks to have more agency. Healers have traditionally held so much of the weight in a lot of the difficult content, it's good to put some of that power into the tank's themselves so they can worry about themselves. Now it's more obvious when tanks are good at using their mitigation and sustainability, something that most people haven't seemed to care about as the game has evolved over the years. If they're going to remove enmity management, stance dancing, and more complex rotation then they SHOULD make self-survivability, positioning, movement and DPS the point of skilled play.

    Healers still have massive aoe heals, they still have the best oh shit buttons, they can raise, they have the best LB for recovery (go figure). Great healers were already mapping out their off GCDs to spent the minimal amount of healing they could get away with, at the top end this doesn't change much other than giving healers more resources to spend on the party rather than the tank. For the beginners, it gives them actual room to improve and stand out.

    Dungeon play has always been a breeze anyway, it's not like nascent flash didn't already make me invincible during pulls. It was shorter duration yes, and you needed to dump resources to get the MAD HEALING but people forget the incoming damage was never high enough to justify the crazy healing regardless, so overpower and mythril tempest was often enough on its own to keep you going. Unless you count meme no healer expert roulette runs, in which case yeah you had to plan things out a bit better. Reworking Raw Intuition into the skill it is now fixes how mostly worthless it was before, and cements WAR's self-healing identity a LOT earlier than before.

    Really DRK is the odd man out here, and I think most of us can agree it needs some extra tuning. Whether they went to push it in the direction of self-healing or double down on the "preventing the damage before it happens in the first place" style it is now, they should be given more agency and power budget. Not less.

    Also UCOB has already been cleared in the past with no healers. This is nothing new. 99.9% of groups are still going to require healers.
    (1)
    Last edited by Praesul; 12-25-2021 at 09:10 PM. Reason: Ucob

  3. #113
    Player
    Rhysati's Avatar
    Join Date
    Sep 2013
    Posts
    407
    Character
    Madeye Moxie
    World
    Balmung
    Main Class
    Bard Lv 70
    Quote Originally Posted by Lunalepsy View Post
    I mean, dancers are a support class. It's interesting to see they're slowly detaching themselves from the holy trinity. It's about time bards and dancers take the spotlight with their support and utility skills.
    ...what? They've systematically REMOVED utility across the board and homogenized classes so that you can essentially do more and more content without having to care about what classes are in your party. Do you not remember when Bards actually were a support class?
    (2)

  4. #114
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by Hyperia View Post
    I am ok with this but they need to add an extra second to move for those. As it is now, I have too pre-move to meet some mechanics and if I guess wrong… harder fights sure, but more time in the telegraphs or have the server and client talk before killing me and less snapshotting. I don’t like being on the other side of the arena and still being considered as on the wrong side.
    So you're asking that this content is massively reworked (to be trivial in many cases), because you, personally have a terrible connection? That shouldn't happen.

    Adding a whole second to every mechanic wouod greatly reduce their difficulty. And if you let the client override the server on positioning, people will use that to engage in all sorts of exploits. MMOs are designed for a certain level of connectivity.
    (0)

  5. #115
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,064
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Rhysati View Post
    ...what? They've systematically REMOVED utility across the board and homogenized classes so that you can essentially do more and more content without having to care about what classes are in your party. Do you not remember when Bards actually were a support class?
    Oh how I miss the times were BRD LV3 was a Healer LB. It was glorious!
    (0)

  6. #116
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,124
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Atreides View Post
    Oh how I miss the times were BRD LV3 was a Healer LB. It was glorious!
    I think about this every time the party is wiping and I’m a Bard. I used to be able to save all of you. Now, I can…give you Esuna? On a cooldown lol
    (0)

  7. #117
    Player
    Quintessa's Avatar
    Join Date
    Jun 2020
    Posts
    528
    Character
    Saturn Vitrell
    World
    Famfrit
    Main Class
    Marauder Lv 18
    Quote Originally Posted by OtakuSempai View Post
    https://www.bilibili.com/video/BV1qL4y1J7Mh
    (EX Trial 1)

    Healers are no longer required in some of the supposedly hardest content in the game.
    This just means that Fandiark really is a joke and the Zodiark powered from Elidibus is better.
    (0)

  8. #118
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by OtakuSempai View Post
    https://www.bilibili.com/video/BV1qL4y1J7Mh
    (EX Trial 1)

    Healers are no longer required in some of the supposedly hardest content in the game.
    You realize people have done weird stuff like this since ARR right? Specially on fights where 90% of the damage is avoidable.
    Also ex trial 2 is more difficult and you are not seeing this done in that fight as less damage is avoidable.

    OP and anyone that doesn't realize that most of this fights damage is avoidable obviously has not done the content.
    (2)
    Last edited by IdowhatIwant; 12-26-2021 at 02:25 PM.

  9. #119
    Player
    KyahAlmasy's Avatar
    Join Date
    May 2011
    Posts
    351
    Character
    Kyah Almasy
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Mechanics in these duties seem far more forgiving than they once were. I remember back in coils if you were hit with one divebomb, or didn't run in an exact formation it meant instant-death.
    (0)

  10. #120
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by KyahAlmasy View Post
    Mechanics in these duties seem far more forgiving than they once were. I remember back in coils if you were hit with one divebomb, or didn't run in an exact formation it meant instant-death.
    I've done ilvl-synced coils.

    Players are a LOT more experienced now. There are still instakill mechanics (e.g. Zod wrong spot turntable or diagonal push), but they kill fewer people. If you go back to the old content it's...not very taxing.
    (1)

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