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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by IdowhatIwant View Post
    You realize people have done weird stuff like this since ARR right? Specially on fights where 90% of the damage is avoidable.
    90% of a fights damage shouldn't be avoidable and if that's been an issue since ARR, that just makes it worse.

    Healing damage is a healers role. It's their main reason to be there. That job shouldn't be negated as soon as the healer and their group become good at the fight. The healer is punished because their group played well. It's backwards.

    Can you imagine if bosses could only take a set amount of damage every few minutes? When you're new to the fight and everyone is fumbling their rotation and dying it's just like normal. But when everyone's playing really well, the boss would hit damage cap after about 30 sec and go immune for the next 60 seconds until the next "phase". To fill this time you'd just get a single slow punch button that would do minor bonus damage. Then after spamming away on this for a while, you'd get to play your role again and crack out the full rotation for a little bit before going back into another minute of spamming slow punch.

    That's healing.
    (6)

  2. #2
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Liam_Harper View Post
    90% of a fights damage shouldn't be avoidable and if that's been an issue since ARR, that just makes it worse.

    Healing damage is a healers role. It's their main reason to be there. That job shouldn't be negated as soon as the healer and their group become good at the fight. The healer is punished because their group played well. It's backwards.

    Can you imagine if bosses could only take a set amount of damage every few minutes? When you're new to the fight and everyone is fumbling their rotation and dying it's just like normal. But when everyone's playing really well, the boss would hit damage cap after about 30 sec and go immune for the next 60 seconds until the next "phase". To fill this time you'd just get a single slow punch button that would do minor bonus damage. Then after spamming away on this for a while, you'd get to play your role again and crack out the full rotation for a little bit before going back into another minute of spamming slow punch.

    That's healing.
    According to Yoshi-P the game is designed for healers to heal, and all content should be able to be completed with healers doing 0 DPS.

    I wonder if they actually do play the game sometimes.
    (7)

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