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  1. #25
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100

    Tank agency

    Imo it's a good direction for tanks to have more agency. Healers have traditionally held so much of the weight in a lot of the difficult content, it's good to put some of that power into the tank's themselves so they can worry about themselves. Now it's more obvious when tanks are good at using their mitigation and sustainability, something that most people haven't seemed to care about as the game has evolved over the years. If they're going to remove enmity management, stance dancing, and more complex rotation then they SHOULD make self-survivability, positioning, movement and DPS the point of skilled play.

    Healers still have massive aoe heals, they still have the best oh shit buttons, they can raise, they have the best LB for recovery (go figure). Great healers were already mapping out their off GCDs to spent the minimal amount of healing they could get away with, at the top end this doesn't change much other than giving healers more resources to spend on the party rather than the tank. For the beginners, it gives them actual room to improve and stand out.

    Dungeon play has always been a breeze anyway, it's not like nascent flash didn't already make me invincible during pulls. It was shorter duration yes, and you needed to dump resources to get the MAD HEALING but people forget the incoming damage was never high enough to justify the crazy healing regardless, so overpower and mythril tempest was often enough on its own to keep you going. Unless you count meme no healer expert roulette runs, in which case yeah you had to plan things out a bit better. Reworking Raw Intuition into the skill it is now fixes how mostly worthless it was before, and cements WAR's self-healing identity a LOT earlier than before.

    Really DRK is the odd man out here, and I think most of us can agree it needs some extra tuning. Whether they went to push it in the direction of self-healing or double down on the "preventing the damage before it happens in the first place" style it is now, they should be given more agency and power budget. Not less.

    Also UCOB has already been cleared in the past with no healers. This is nothing new. 99.9% of groups are still going to require healers.
    (1)
    Last edited by Praesul; 12-25-2021 at 09:10 PM. Reason: Ucob

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