Quote Originally Posted by Caurcas View Post
If anything the fact that that is possible is more a testament to an individuals' skill rather than poor game design.
What a Skill, Ability or Spell does ingame has nothing to do with individual performance. WAR alone has:

-Thrill of Battle that grants +20% HP AND heals recieved.
- Equilibrium which has 1200 freaking potency that also grants a 200 potency HoT. This is aside from Eggs Benediction, the best Healing Ability in the Game, potencywise.
- Nascent Flesh/Bloidwhetting mitigate 10% dmg, heal you for 400 potency for EACH weaponskill used (basically a free cure 1) and grants a shield of the same potency.

This alongside the regular Tank CDs is absolutely insane. Only a fool would greenlight something this potent into a already easy game as balanced.