Quote Originally Posted by Packetdancer View Post
I am fervently hoping that the savage tier continues to use damage down; it was refreshing to see DPS actually care about doing mechanics properly.

Though I admit, I actually rather liked the Delubrum Reginae "Twice-Come Ruin" (or the savage variant's "Thrice-Come Ruin"). It was forgiving -- screw up a mechanic and you were put on probation rather than instantly vuln stack'd or damage down'd. But repeatedly mess up a mechanic and you just plain died. No "the healer should've healed me through this", you just get Doom and you're gone.

It was like the perfect combination -- to my taste, at least -- of forgiving ("Okay, you screwed this up once; you're on probation, buddy") and unforgiving ("Welp, you die now.").
I'd argue that twice come ruin was lazy and ruined Delubrum because it killed all options but pure damage builds, it would make sense if it was on certain mechanics but it was on literally everything including the most mundane attacks from the trash minibosses.

The debuff was less of a punishment for messing up mechanics and more like if a GM used the console to force kill you because you messed up.