Quote Originally Posted by Theox View Post
Honestly I think they should tie healers as a job to specific mechanics in dungeons and trials. I remember this boss in Tera when healer had to aggro multiple trash packs and run in circles around the arena trying to dodge mobs' attacks while simultaneously healing their party members. This felt very engaging and fun, every dungeon you had to do your specific thing thus making a healer relevant no matter what.
Manaya's Core right? One of my favorite healer's experiences in an MMO. I wish we could have stuff like this in FF14.