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  1. #51
    Player KayRadley's Avatar
    Join Date
    Jan 2015
    Posts
    434
    Character
    Kay Radley
    World
    Mateus
    Main Class
    Monk Lv 90
    Quote Originally Posted by lezard21 View Post
    Well, players have this notion that healing is hard and requires skill.

    While that might once have been true, healing has been baby-fied into one button press for full HP job ever since ShB. Yet people still complain that healing gives them teh anxioteh and "single pull plz", and those are the players Yoshi-P and the dev team listen to the most and thus keep dumbifying the job even more and making fights easier and giving you Ultra Echo.

    So indeed if they get removed good riddance. Just turn them into another DPS class and have everyone be responsible for their own Hp, it would make it all the more easier for being able to tell who to invite for raids and who not.
    Dude, didn't you quit the game?
    (8)

  2. #52
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,093
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Packetdancer View Post
    I am fervently hoping that the savage tier continues to use damage down; it was refreshing to see DPS actually care about doing mechanics properly.

    Though I admit, I actually rather liked the Delubrum Reginae "Twice-Come Ruin" (or the savage variant's "Thrice-Come Ruin"). It was forgiving -- screw up a mechanic and you were put on probation rather than instantly vuln stack'd or damage down'd. But repeatedly mess up a mechanic and you just plain died. No "the healer should've healed me through this", you just get Doom and you're gone.

    It was like the perfect combination -- to my taste, at least -- of forgiving ("Okay, you screwed this up once; you're on probation, buddy") and unforgiving ("Welp, you die now.").
    Considering they reused Twice-Come Ruin for the second part of E12S, I wouldn't be surprised if it shows up at some point in Pandaemonium savage.
    (1)

  3. #53
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Daralii View Post
    Considering they reused Twice-Come Ruin for the second part of E12S, I wouldn't be surprised if it shows up at some point in Pandaemonium savage.
    I think the debuff in E10S that turned into Doom if you screwed up voidgates was actually also Twice-Come Ruin, though I might be misremembering. So, yeah, I fully expect it to show up in Pandaemonium savage at some point, even if it doesn't in this specific tier.

    But in both E10S and E12S, it was in response to a specific mechanic being failed; in Delubrum Reginae it was to any mechanic being failed, so functionally taking the place of vuln stacks (as used in most content) or damage down (as used in Eden savage).
    (2)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  4. #54
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,458
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Despite how impressive that group is, it does not represent the common player. When I did zodiark I marked myself and one of the tanks as we had the fight figured out. Still took 2 or 3 tries cause a few outliners were running off into bfe. They eventually snapped around and stuck to us like everyone else.
    (4)

  5. #55
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    To be fair, while I understand why they went with damage downs. It felt great to give the orb mechanic in e10s the middle finger with shielding.
    (2)

  6. #56
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Deceptus View Post
    They need to go back to the Damage Down debuffs instead of the Vulnerability up debuffs. Stop punishing healers for other players mistakes.
    I could also get behind that, though I still do fall into the camp that prefers instant death or Vulnerability stacks. Though I like when groups try make my job harder as a healer, brings me great joy.
    (3)
    Last edited by Bobby66; 12-23-2021 at 05:32 AM.

  7. #57
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    My policy is very simple: I heal enough that you will survive mechanic. You are free to eat vul stack as long as it doesn't kill you. If you eat more stack than normal healing would keep you up ... that's not my problem.

    The only reason people greed in this game is for fflogs, not for clear. So if they greed and die, they can cry about their parse as they wait to get up, because I ain't pop them up without swift cast.
    (0)

  8. #58
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Packetdancer View Post
    I am fervently hoping that the savage tier continues to use damage down; it was refreshing to see DPS actually care about doing mechanics properly.

    Though I admit, I actually rather liked the Delubrum Reginae "Twice-Come Ruin" (or the savage variant's "Thrice-Come Ruin"). It was forgiving -- screw up a mechanic and you were put on probation rather than instantly vuln stack'd or damage down'd. But repeatedly mess up a mechanic and you just plain died. No "the healer should've healed me through this", you just get Doom and you're gone.

    It was like the perfect combination -- to my taste, at least -- of forgiving ("Okay, you screwed this up once; you're on probation, buddy") and unforgiving ("Welp, you die now.").
    If I remember correctly twice come ruin in delubrum also gave a damage down according to the tooltip on the debuff but I have no idea how much.
    (1)

  9. #59
    Player Kyrj's Avatar
    Join Date
    Nov 2020
    Posts
    595
    Character
    Funyun Knight
    World
    Gilgamesh
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by OtakuSempai View Post
    "some of"

    I knew there was gonna be at least one of you.
    You'd lump it in with "some of"? Okay.....I guess.
    (0)

  10. #60
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Saraide View Post
    If I remember correctly twice come ruin in delubrum also gave a damage down according to the tooltip on the debuff but I have no idea how much.
    Hrm. I don't remember it doing so, but I'll be honest that I'm not absolutely certain of that. I'm mostly certain it didn't in Eden savage -- you got the damage down debuff independently of Twice-Come Ruin if you screwed up a mechanic, I seem to recall -- and I assumed they'd just literally used the same debuff. But like I said, I may be mistaken.

    I am like 98% positive that Thrice-Come Ruin in Delubrum savage didn't, but maybe that was only because it didn't have a timer. (I.e., you only got to screw up twice, period, across an entire fight before it just nuked you.)
    (0)
    Last edited by Packetdancer; 12-23-2021 at 07:21 AM.
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

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