Dude, didn't you quit the game?Well, players have this notion that healing is hard and requires skill.
While that might once have been true, healing has been baby-fied into one button press for full HP job ever since ShB. Yet people still complain that healing gives them teh anxioteh and "single pull plz", and those are the players Yoshi-P and the dev team listen to the most and thus keep dumbifying the job even more and making fights easier and giving you Ultra Echo.
So indeed if they get removed good riddance. Just turn them into another DPS class and have everyone be responsible for their own Hp, it would make it all the more easier for being able to tell who to invite for raids and who not.
Considering they reused Twice-Come Ruin for the second part of E12S, I wouldn't be surprised if it shows up at some point in Pandaemonium savage.I am fervently hoping that the savage tier continues to use damage down; it was refreshing to see DPS actually care about doing mechanics properly.
Though I admit, I actually rather liked the Delubrum Reginae "Twice-Come Ruin" (or the savage variant's "Thrice-Come Ruin"). It was forgiving -- screw up a mechanic and you were put on probation rather than instantly vuln stack'd or damage down'd. But repeatedly mess up a mechanic and you just plain died. No "the healer should've healed me through this", you just get Doom and you're gone.
It was like the perfect combination -- to my taste, at least -- of forgiving ("Okay, you screwed this up once; you're on probation, buddy") and unforgiving ("Welp, you die now.").
I think the debuff in E10S that turned into Doom if you screwed up voidgates was actually also Twice-Come Ruin, though I might be misremembering. So, yeah, I fully expect it to show up in Pandaemonium savage at some point, even if it doesn't in this specific tier.
But in both E10S and E12S, it was in response to a specific mechanic being failed; in Delubrum Reginae it was to any mechanic being failed, so functionally taking the place of vuln stacks (as used in most content) or damage down (as used in Eden savage).
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
Despite how impressive that group is, it does not represent the common player. When I did zodiark I marked myself and one of the tanks as we had the fight figured out. Still took 2 or 3 tries cause a few outliners were running off into bfe. They eventually snapped around and stuck to us like everyone else.
To be fair, while I understand why they went with damage downs. It felt great to give the orb mechanic in e10s the middle finger with shielding.
I could also get behind that, though I still do fall into the camp that prefers instant death or Vulnerability stacks. Though I like when groups try make my job harder as a healer, brings me great joy.
Last edited by Bobby66; 12-23-2021 at 05:32 AM.
My policy is very simple: I heal enough that you will survive mechanic. You are free to eat vul stack as long as it doesn't kill you. If you eat more stack than normal healing would keep you up ... that's not my problem.
The only reason people greed in this game is for fflogs, not for clear. So if they greed and die, they can cry about their parse as they wait to get up, because I ain't pop them up without swift cast.
If I remember correctly twice come ruin in delubrum also gave a damage down according to the tooltip on the debuff but I have no idea how much.I am fervently hoping that the savage tier continues to use damage down; it was refreshing to see DPS actually care about doing mechanics properly.
Though I admit, I actually rather liked the Delubrum Reginae "Twice-Come Ruin" (or the savage variant's "Thrice-Come Ruin"). It was forgiving -- screw up a mechanic and you were put on probation rather than instantly vuln stack'd or damage down'd. But repeatedly mess up a mechanic and you just plain died. No "the healer should've healed me through this", you just get Doom and you're gone.
It was like the perfect combination -- to my taste, at least -- of forgiving ("Okay, you screwed this up once; you're on probation, buddy") and unforgiving ("Welp, you die now.").
Hrm. I don't remember it doing so, but I'll be honest that I'm not absolutely certain of that. I'm mostly certain it didn't in Eden savage -- you got the damage down debuff independently of Twice-Come Ruin if you screwed up a mechanic, I seem to recall -- and I assumed they'd just literally used the same debuff. But like I said, I may be mistaken.
I am like 98% positive that Thrice-Come Ruin in Delubrum savage didn't, but maybe that was only because it didn't have a timer. (I.e., you only got to screw up twice, period, across an entire fight before it just nuked you.)
Last edited by Packetdancer; 12-23-2021 at 07:21 AM.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
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