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  1. #1
    Player
    Bobby66's Avatar
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    Jul 2019
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    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Nekaru_Infitima View Post
    ...I'm done with you.

    This is why the devs don't cater to your kind.
    Tbh I wish the developers would add more vulnerability stack mechanics into the game or even instant death mechanics. Players need to learn to respect mechanics and take into account their own limitations.
    (7)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Bobby66 View Post
    Tbh I wish the developers would add more vulnerability stack mechanics into the game or even instant death mechanics. Players need to learn to respect mechanics and take into account their own limitations.
    They need to go back to the Damage Down debuffs instead of the Vulnerability up debuffs. Stop punishing healers for other players mistakes.
    (22)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Deceptus View Post
    They need to go back to the Damage Down debuffs instead of the Vulnerability up debuffs. Stop punishing healers for other players mistakes.
    I am fervently hoping that the savage tier continues to use damage down; it was refreshing to see DPS actually care about doing mechanics properly.

    Though I admit, I actually rather liked the Delubrum Reginae "Twice-Come Ruin" (or the savage variant's "Thrice-Come Ruin"). It was forgiving -- screw up a mechanic and you were put on probation rather than instantly vuln stack'd or damage down'd. But repeatedly mess up a mechanic and you just plain died. No "the healer should've healed me through this", you just get Doom and you're gone.

    It was like the perfect combination -- to my taste, at least -- of forgiving ("Okay, you screwed this up once; you're on probation, buddy") and unforgiving ("Welp, you die now.").
    (6)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  4. #4
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
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    2,973
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Packetdancer View Post
    I am fervently hoping that the savage tier continues to use damage down; it was refreshing to see DPS actually care about doing mechanics properly.

    Though I admit, I actually rather liked the Delubrum Reginae "Twice-Come Ruin" (or the savage variant's "Thrice-Come Ruin"). It was forgiving -- screw up a mechanic and you were put on probation rather than instantly vuln stack'd or damage down'd. But repeatedly mess up a mechanic and you just plain died. No "the healer should've healed me through this", you just get Doom and you're gone.

    It was like the perfect combination -- to my taste, at least -- of forgiving ("Okay, you screwed this up once; you're on probation, buddy") and unforgiving ("Welp, you die now.").
    Considering they reused Twice-Come Ruin for the second part of E12S, I wouldn't be surprised if it shows up at some point in Pandaemonium savage.
    (1)

  5. #5
    Player
    Packetdancer's Avatar
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    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Daralii View Post
    Considering they reused Twice-Come Ruin for the second part of E12S, I wouldn't be surprised if it shows up at some point in Pandaemonium savage.
    I think the debuff in E10S that turned into Doom if you screwed up voidgates was actually also Twice-Come Ruin, though I might be misremembering. So, yeah, I fully expect it to show up in Pandaemonium savage at some point, even if it doesn't in this specific tier.

    But in both E10S and E12S, it was in response to a specific mechanic being failed; in Delubrum Reginae it was to any mechanic being failed, so functionally taking the place of vuln stacks (as used in most content) or damage down (as used in Eden savage).
    (2)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  6. #6
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Packetdancer View Post
    I am fervently hoping that the savage tier continues to use damage down; it was refreshing to see DPS actually care about doing mechanics properly.

    Though I admit, I actually rather liked the Delubrum Reginae "Twice-Come Ruin" (or the savage variant's "Thrice-Come Ruin"). It was forgiving -- screw up a mechanic and you were put on probation rather than instantly vuln stack'd or damage down'd. But repeatedly mess up a mechanic and you just plain died. No "the healer should've healed me through this", you just get Doom and you're gone.

    It was like the perfect combination -- to my taste, at least -- of forgiving ("Okay, you screwed this up once; you're on probation, buddy") and unforgiving ("Welp, you die now.").
    If I remember correctly twice come ruin in delubrum also gave a damage down according to the tooltip on the debuff but I have no idea how much.
    (1)

  7. #7
    Player
    Packetdancer's Avatar
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    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Saraide View Post
    If I remember correctly twice come ruin in delubrum also gave a damage down according to the tooltip on the debuff but I have no idea how much.
    Hrm. I don't remember it doing so, but I'll be honest that I'm not absolutely certain of that. I'm mostly certain it didn't in Eden savage -- you got the damage down debuff independently of Twice-Come Ruin if you screwed up a mechanic, I seem to recall -- and I assumed they'd just literally used the same debuff. But like I said, I may be mistaken.

    I am like 98% positive that Thrice-Come Ruin in Delubrum savage didn't, but maybe that was only because it didn't have a timer. (I.e., you only got to screw up twice, period, across an entire fight before it just nuked you.)
    (0)
    Last edited by Packetdancer; 12-23-2021 at 07:21 AM.
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  8. #8
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Packetdancer View Post
    I am fervently hoping that the savage tier continues to use damage down; it was refreshing to see DPS actually care about doing mechanics properly.

    Though I admit, I actually rather liked the Delubrum Reginae "Twice-Come Ruin" (or the savage variant's "Thrice-Come Ruin"). It was forgiving -- screw up a mechanic and you were put on probation rather than instantly vuln stack'd or damage down'd. But repeatedly mess up a mechanic and you just plain died. No "the healer should've healed me through this", you just get Doom and you're gone.

    It was like the perfect combination -- to my taste, at least -- of forgiving ("Okay, you screwed this up once; you're on probation, buddy") and unforgiving ("Welp, you die now.").
    I'd argue that twice come ruin was lazy and ruined Delubrum because it killed all options but pure damage builds, it would make sense if it was on certain mechanics but it was on literally everything including the most mundane attacks from the trash minibosses.

    The debuff was less of a punishment for messing up mechanics and more like if a GM used the console to force kill you because you messed up.
    (0)

    Watching forum drama be like

  9. #9
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Deceptus View Post
    They need to go back to the Damage Down debuffs instead of the Vulnerability up debuffs. Stop punishing healers for other players mistakes.
    I could also get behind that, though I still do fall into the camp that prefers instant death or Vulnerability stacks. Though I like when groups try make my job harder as a healer, brings me great joy.
    (3)
    Last edited by Bobby66; 12-23-2021 at 05:32 AM.

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