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  1. #1
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90

    Endwalker Raids (possible Spoiler)

    So i´ve played through them and i´m convinced that you can do it a lot better SE.

    First of all, it´s again just more of the same, which is sadly no surprise. "Stack, spread, antiknockback, move to ABCD" in short form.

    First

    - The castbars seems to be endless long just to get "stay left from the boss, stay right from the boss"
    - The major mechanic is about debuffs. But you do nothing else than swapping between fire / ice groundplates to avoid an aoe or you move to fire / ice based on your debuff.

    It´s nothing special, we had all of this before and i can already smell how savage is going to work. Imo it looks a lot like E9 in kind of aoe´s, but we don´t have platforms which might fall down.

    Second

    - You´ve 4 platforms to move onto. They might have some meaning in savage, but imo they´re pretty much irrelevant.
    - The whole fight is just a lot of aoe spam combined with stack / spread and antiknockback mechanics.

    Again nothing special.... at first i thought it´s going to be something like alexander with its platforms, but nothing so far happened. Just the standard telegraphed attacks with less space thanks to water everywhere.

    Third

    - A bit more mechanical deep and things to care about since telegraphs are shorter or just visuals.
    - Both tanks will share the autohit damage. (Or the 2nd in the aggro-list)

    Seems to move into the right direction, but instead of a bunch of spread / stack mechanics, it´s "in or out". The "pause" in the fight because the boss is untargetable is really not needed... you´ve like 100 years to move out of the mid anyway.
    It could be atleast more interesting in savage.

    Fourth

    - This fight has everything and away from a fast knockback you´ve seen once or already smelt through the wateranimation, you´ve a bunch of time. It´s always stack, spread, antiknockback, move to the corner, move to the side.
    - Not really new but turned around are the job based orbs and stacks. Instead of going to your job-symbol, you move in one which is not yours. But even that is marked with a fed red cross.

    I personall expected more from the last fight. This one has no deep mechanics overall. The standard stuff is just based behind some new ground-animations but still getting telegraphed afterwards. Never thought i´m going to say this, but even E12 with the picture-aoes has been more interesting and something you needed to remember.



    I know they´re just normal raids, but so far they´re actually easier than the normal 89 / 90 primals and way too obvious. I don´t know what SE is going to bring us with savage, but all the stuff seems pretty obvious imo like "no telegraphs, faster animations, knockback into stack / spread instead of just solo knockbacks, 3 fire/ice debuffs at once and you need to preposition on the correct platform, you can´t swap in between." Something like that.
    For my personal taste the graphics and music are fine, but the environment and animations aren´t so far. E1-4 wasn´t that big of a deal too, but E5-12 (except E9) has been great. Don´t know... feels a bit like we´re set back to ARR, even if it´s a prison.

    In comparison to Shb the raids lack hard in kind of something new and depth. While E9-E12 wasn´t superior as E5-E8, all of them had some uniqueness between the standard raidwide stuff. E10 with all the random shadow-attacks has been a great feature. Same with the pictures in E12, pretty much everything about E8 or that you needed to kite and swap between colors in E7 combined with teleports and so on.

    P1-4 is losing hard against everything we had before. I thought it´s not possible since the latest tier was already way to static and easy, but SE found a way to prove me wrong once again. I don´t get why we can´t get content atleast on the level of E8. Using medigation, dispells, cc, silence and dps checks should been major requirements for any raid.

    (And again, yes it´s just normal, but common... Ppl wipe more to Hydaelyn than this.)
    (4)
    Last edited by ssunny2008; 12-21-2021 at 10:27 PM.

  2. #2
    Player
    MrDoesLittle's Avatar
    Join Date
    Oct 2020
    Posts
    3
    Character
    Ilmad Perphine
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Yeah I do agree, the fights are nothing new really and to be quite honest, a bit boring. The last fight seemed to be the only one with a bit of promise and yet I was still disappointed by the half-assed dracula looking dude. The story, ost and fight mechanics are worse than Eden by far. It just felt off to me. How can you make Pandemonium boring?
    (3)

  3. #3
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    I've only done the first 2 raids so far but I honestly find it kind of underwhelming, the only actual challenging mechanic so far is getting people to not cower from the stack marker in the 2nd raid, and getting killed by other people being incompetent is more frustrating than anything, especially when the mechanics are so basic yet people still find a way to consistently fail them
    (2)

    Watching forum drama be like

  4. #4
    Player
    Sloee's Avatar
    Join Date
    Dec 2021
    Posts
    1
    Character
    Sloee Desu
    World
    Shiva
    Main Class
    Samurai Lv 90
    i liked them.
    (1)

  5. #5
    Player
    Rayne6665's Avatar
    Join Date
    Jan 2021
    Posts
    378
    Character
    Rayne Wolfhart
    World
    Leviathan
    Main Class
    Ninja Lv 100
    I had fun going through all 4 . Really liked it so far i had a blast.
    (0)