Quote Originally Posted by VentVanitas View Post
It's still unpopular now lol. Removing positionals did nothing if anything to make the job more popular. Anyone that recently picked up MNK already has or will drop it and go play another job like RPR. I mean don't get me wrong 6.0 MNK is almost acceptable, it just needs something to occupy your time in between bursts, better Chakra and more prominent Blitz. Three changes that can be feasibly made in a mid-expac patch.
Basically this, except I like to add to that it's still too early in the expansion to say whether people would be MNK mains. I've had my time occupied with getting MSQ done, trying out the new shiny jobs Reaper and Sage, getting 1 of each role to 90 to help with friends in queue, working on leveling up my main jobs, and then work on crafting - while working with real life commitments of course. Afterwards, I'd consider leveling up my non-main jobs. I figure between all this and how MNK is looked on in multiple expansions, even if MNK becomes more fun to play in the current expansion, people wouldn't give MNK a fair go until after they played their other jobs and the novelty wears off, before moving on to try something new. With raids coming in though, that might be delayed a bit further, since most people want to prog with their main job.

Though I'd still agree that MNK should get a bit more to fully finish the kit.