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  1. #1
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,557
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    But positional were a part of Monk's gameplay. Monk was relatively simple to play, which meant you could dedicate some brain power to hitting those positionals, which wasn't always easy.

    You can hit a dummy no issues, most dungeon bosses are easy to hit, but has anyone who said positionals are boring/busy work actually played Monk in an extreme or savage raid? Hitting those positionals around mechanics is what stops them being braindead, you have to anticipate what the boss and the rest of your team is going to do so that you both hit that positional and not screw the team up.

    Also, to have to use overworld mobs to make the claim positionals were bad just shows a lack of understanding. Overworld mobs are weak and you aren't required to hit positionals, however, you still could with True North, RoE, Leg Sweep and just generally moving quick, so, you can still hit them if you want to. You also had to go back as far ad ARR and the 60 potency loss when ShB was down to 20 potency with Bootshine being a bit higher due to crit + TFC potency added on.

    It has been said, positionals do not even matter for dungeons or even trials/normal raids. There is no enrage to clear (for the most part) so losing out on 20 potency here and there is not a big deal and that is the point. The positionals were not much of a gain DPS wise, however, it was enough to show the difference between a good Monk and a great Monk. That Monk who is just playing it for fun Vs. the Monk who plays it a bit more seriously. If you never played Monk to the point where you were trying to hit every positional and manoeuvring around mechanics to achieve that goal, you will probably never understand why more serious Monk players enjoyed it as much as we did.
    (4)

  2. #2
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by Mikey_R View Post
    But positional were a part of Monk's gameplay. Monk was relatively simple to play, which meant you could dedicate some brain power to hitting those positionals, which wasn't always easy.

    You can hit a dummy no issues, most dungeon bosses are easy to hit, but has anyone who said positionals are boring/busy work actually played Monk in an extreme or savage raid? Hitting those positionals around mechanics is what stops them being braindead, you have to anticipate what the boss and the rest of your team is going to do so that you both hit that positional and not screw the team up.

    Also, to have to use overworld mobs to make the claim positionals were bad just shows a lack of understanding. Overworld mobs are weak and you aren't required to hit positionals, however, you still could with True North, RoE, Leg Sweep and just generally moving quick, so, you can still hit them if you want to. You also had to go back as far ad ARR and the 60 potency loss when ShB was down to 20 potency with Bootshine being a bit higher due to crit + TFC potency added on.

    It has been said, positionals do not even matter for dungeons or even trials/normal raids. There is no enrage to clear (for the most part) so losing out on 20 potency here and there is not a big deal and that is the point. The positionals were not much of a gain DPS wise, however, it was enough to show the difference between a good Monk and a great Monk. That Monk who is just playing it for fun Vs. the Monk who plays it a bit more seriously. If you never played Monk to the point where you were trying to hit every positional and manoeuvring around mechanics to achieve that goal, you will probably never understand why more serious Monk players enjoyed it as much as we did.
    Dragoon was also quite heavier on positionals originally as well and they removed some of them, Monk ones just were ignored for a longer time. We gotta acept that old Monk is NOT coming back moreso considering how unpopular has been for ages, and they will force Blitz rework on our throats no matter what even if they will eventually fix some parts that are currently lacking and call it a day.

    They are keen on lowering positionals on everyone to a minimum (im betting they will also lower DRG to 2 eventually), so it wasnt a Monk issue but simply Monk was the one most affected by the changes. We can fight for having a better, more cohesive kit instead of what we got but the time of heavy positional jobs is over considering how they have been nerfing the positional bonus since quite a while ago to the point that unless you are parsing for high scores you could ignore most of positionals and still clear the hardest content as long as you perform your rotation and use your buffs properly. Not even mentioning the "free positional" bosses exist for a reason
    (0)
    Last edited by Bhearil; 12-29-2021 at 02:23 AM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Bhearil View Post
    Dragoon was also quite heavier on positionals originally as well and they removed some of them, Monk ones just were ignored for a longer time.
    It's funny you say "old" as if it were as long-past as DRG's initial positional functionality rather than comprising literally 5 out of 6 iterations (every iteration prior to this one). Yet that functionality change was just that, a change in functionality, not prevalence. It had fewer positionals, and portion of positionals, than it had today. It's merely that they were more impactful/punishing due to how they were coded.

    I get what you mean, but note also that no positionals were removed from DRG; merely entirely skills that were seen as bloat and unfun were removed. HW added two positionals. StB added to the portion of skills which had positionals. ShB added a further reward for landing its prior two positionals. Apart from Heavy Thrust being removed as an unfun skill, positionals have only increased across DRG.

    We gotta acept that old Monk is NOT coming back moreso considering how unpopular has been for ages
    Yet, we wouldn't remove most cast times from BLM just because BLM's been relatively unpopular...

    And, again, dropping positionals seems to have cost it every bit as many players as it's gained. There's been no significant change even despite the usual bumps in popularity (due to curiosity if nothing else) that follows most significant reworks.
    (2)
    Last edited by Shurrikhan; 12-29-2021 at 05:49 AM.

  4. #4
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Bhearil View Post
    We gotta acept that old Monk is NOT coming back moreso considering how unpopular has been for ages, and they will force Blitz rework on our throats no matter what even if they will eventually fix some parts that are currently lacking and call it a day.
    It's still unpopular now lol. Removing positionals did nothing if anything to make the job more popular. Anyone that recently picked up MNK already has or will drop it and go play another job like RPR. I mean don't get me wrong 6.0 MNK is almost acceptable, it just needs something to occupy your time in between bursts, better Chakra and more prominent Blitz. Three changes that can be feasibly made in a mid-expac patch.
    (5)

  5. #5
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by VentVanitas View Post
    It's still unpopular now lol. Removing positionals did nothing if anything to make the job more popular. Anyone that recently picked up MNK already has or will drop it and go play another job like RPR. I mean don't get me wrong 6.0 MNK is almost acceptable, it just needs something to occupy your time in between bursts, better Chakra and more prominent Blitz. Three changes that can be feasibly made in a mid-expac patch.
    They've slowly come up, but Monk isn't the new hotness and didn't look exciting during job trailers. What did? Reaper, Sage, and Summoner. Monk popularity has been higher than many jobs I've seen, however. But what I'd say is: Just remove melee positionals outright at this point, across the board. And fill in the dead zones of the rotation.

    Or, just speed up blitz. 40s between each blitz with 2 charges is honestly kind of boring. Drop it to 20s and call it good while refining it. Puts the class on a 60s cycle and actually brings the class closer to a HW era Ninja at that point, where you do stuff every 20s and then kinda do nothing for 20s, which was fun.

    After that, give it the ability to do a fast blitz on boss start to sync up the rotation and, boom, the class is (slightly) more interesting. Possibly.
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Taranok View Post
    Just remove melee positionals outright at this point, across the board. And fill in the dead zones of the rotation.
    That's... not how complementary interactions that require no additional buttons work.
    (3)

  7. #7
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by VentVanitas View Post
    It's still unpopular now lol. Removing positionals did nothing if anything to make the job more popular. Anyone that recently picked up MNK already has or will drop it and go play another job like RPR. I mean don't get me wrong 6.0 MNK is almost acceptable, it just needs something to occupy your time in between bursts, better Chakra and more prominent Blitz. Three changes that can be feasibly made in a mid-expac patch.
    Basically this, except I like to add to that it's still too early in the expansion to say whether people would be MNK mains. I've had my time occupied with getting MSQ done, trying out the new shiny jobs Reaper and Sage, getting 1 of each role to 90 to help with friends in queue, working on leveling up my main jobs, and then work on crafting - while working with real life commitments of course. Afterwards, I'd consider leveling up my non-main jobs. I figure between all this and how MNK is looked on in multiple expansions, even if MNK becomes more fun to play in the current expansion, people wouldn't give MNK a fair go until after they played their other jobs and the novelty wears off, before moving on to try something new. With raids coming in though, that might be delayed a bit further, since most people want to prog with their main job.

    Though I'd still agree that MNK should get a bit more to fully finish the kit.
    (0)

  8. #8
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by AnotherPerson View Post
    Basically this, except I like to add to that it's still too early in the expansion to say whether people would be MNK mains.
    People said that about monk during ShB, and welp lmao.
    (5)