Quote Originally Posted by Kolsykol View Post
There's a very large consensus from MNK mains online as well as Youtubers and Streamers who have covered MNK and played it in the past or still did in SHB/ still do.
I dunno what else you want, the one going against the grain here trying to sound like an authority is you and the other anti-positional ones.

And yes if you've played MNK as a main since ARR then you're more of a '' true MNK main '' than someone who just started it in EW or who just messed around with it a little in previous expansions.
Just like how high-end raiders who have mained Tanks since the beginning have more of a say and are essentially an authority on Tanks.
At least they are also usually humble enough to recognize that it doesn't translate everywhere and while they may have opinion on Healers for example they won't speak as authorities on Healers.
While I do agree that those who have spent more time usually have a better understanding of Class identity (Or job identity in the case of FF14), that's not always true. Furthermore, this isn't a fighting game, it isn't hard to learn classes or understand previous iterations of a class with just a little digging.
Furthermore, many of you keep saying "A very large consensus..." WHERE? I see no surveys, I see no links, all I ever see is this quote. For all I know you could be pulling this out of your rear, citations needed. If want an example, I have looked up opinions on monk changes on youtube, several of the "Monk mains" I watched said that the positional changes didn't bother them, but they want the chakra system to be cleaner, a few did want positionals back, and a good portion were glad they were gone, so that some new blood might finally start playing the class.

Other youtubers who main tanks and healers are EXTREMELY relieved that we are losing more positionals and hopes they get replaced with mechanics that revolve around the player managing resources, not landing RNG positionals against the beyblade boss. I understand you might love positionals, but from what I've seen, read, and heard on youtube, discord, in-game, and on other forums, they are glad they are gone. I can't imagine the nightmare that is balancing positionals for the devs. The sheer amount of times you need to adjust the numbers based on whether they may be reasonable to hit during raids or dungeons is atrocious.

It also doesn't help that every suggestion I've seen to make them easier to land has been the equivalent of adding more Riddle of Earth stacks, but then you guys complain about button bloat on Samurai?

Meanwhile every other class gets more complex as they level, ShB monk got easier as you leveled it with true north stacks and riddle of Earth stacks.

That being said, I have enjoyed other games takes on monk, but FF14 has struggled to make Monk feel like Monk for a while, so while EW Monk is still rough around the edges, it's at least on the right track.