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  1. #21
    Player
    -BlueGreen-'s Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Akira Yukino
    World
    Coeurl
    Main Class
    Red Mage Lv 91
    Quote Originally Posted by Nisava View Post
    We've already paid for a lot, and now we have to pay for working audio too?
    Don't even bother. They have a free trial for that spatial audio thing, and going through the hoops to set that up doesn't help. There's even a youtube video where someone was showing off the stuttering and even toggled the new plugin on and off to demonstrate that plugin or not, the problem happens.

    That's not to say that the change to support the plugin isn't to blame. As a software developer, I'd certainly agree at this point that the changes just to support the plugin are likely to blame and that the presence (or not) of the plugin itself is clearly irrelevant given the evidence from that video and my own first-hand tests with and without the plugin.

    I saw some discussion that apparently this even affects some PS4/PS5 users. Does anyone know of a link to a post/thread about that? Does PS4/PS5 even have any kind of option for spatial audio? This would make for an interesting twist to this situation as I'd be surprised if the console versions were affected by the changes to support a plugin that I'm pretty sure is PC-exclusive. All I see are PC users, and the range of hardware is all over the map from AMD FXes through Ryzens, some Intel i7s and i9s, some with discrete audio cards such as soundblaster (so not Realtek) and both NVIDIA and ATI GPUs.
    (0)

  2. #22
    Player
    thesm1l3y's Avatar
    Join Date
    Sep 2021
    Posts
    11
    Character
    Shindra Kishem
    World
    Lich
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by -BlueGreen- View Post
    I saw some discussion that apparently this even affects some PS4/PS5 users. Does anyone know of a link to a post/thread about that? Does PS4/PS5 even have any kind of option for spatial audio? This would make for an interesting twist to this situation as I\\'d be surprised if the console versions were affected by the changes to support a plugin that I\\'m pretty sure is PC-exclusive. All I see are PC users, and the range of hardware is all over the map from AMD FXes through Ryzens, some Intel i7s and i9s, some with discrete audio cards such as soundblaster (so not Realtek) and both NVIDIA and ATI GPUs.
    This even further cements the fact that it's a problem on their end. They have to do something, the situation is atrocious.
    (0)

  3. #23
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,439
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by -BlueGreen- View Post
    Don't even bother. They have a free trial for that spatial audio thing, and going through the hoops to set that up doesn't help. There's even a youtube video where someone was showing off the stuttering and even toggled the new plugin on and off to demonstrate that plugin or not, the problem happens.

    That's not to say that the change to support the plugin isn't to blame. As a software developer, I'd certainly agree at this point that the changes just to support the plugin are likely to blame and that the presence (or not) of the plugin itself is clearly irrelevant given the evidence from that video and my own first-hand tests with and without the plugin.

    I saw some discussion that apparently this even affects some PS4/PS5 users. Does anyone know of a link to a post/thread about that? Does PS4/PS5 even have any kind of option for spatial audio? This would make for an interesting twist to this situation as I'd be surprised if the console versions were affected by the changes to support a plugin that I'm pretty sure is PC-exclusive. All I see are PC users, and the range of hardware is all over the map from AMD FXes through Ryzens, some Intel i7s and i9s, some with discrete audio cards such as soundblaster (so not Realtek) and both NVIDIA and ATI GPUs.
    There's a user in this conversation that says they're on PS4 and I think someone in one of these threads here has mentioned console, too.

    https://twitter.com/bunsbunbuns/stat...90235038646272
    (0)

  4. #24
    Player
    ArcheusWren's Avatar
    Join Date
    Dec 2021
    Posts
    4
    Character
    Archeus Wren
    World
    Odin
    Main Class
    Pugilist Lv 90
    My other half and I are both experiencing the same issue since Endwalker release and it's driving us nuts - given the effort that has been put into the audio of this game it's really disappointing to have it ruined by this issue.

    I've tried playing the game with different audio devices which include:
    Speakers (AUX)
    Wired headset (USB)
    Wired headset (AUX)

    I've tried adjusting the different settings as suggested on a couple of Reddit threads:
    Run in DX9
    Change listening position (tried both extremes of 100% Camera and 100% Character)
    Lower audio quality (all the way down to 16bit 8000hz - Telephone quality)

    I have found that as soon as I get the stuttering, simply turning the camera in different directions can reduce it - I think this gives even more evidence that it's the sound engine changes they've made for the spacial audio.

    The issue still persists and I believe it needs to be officially accepted by the developers as a known problem that is caused by something they have adjusted and not try to shift this onto an issue with users hardware.
    (2)
    Last edited by ArcheusWren; 12-23-2021 at 02:18 AM. Reason: Additional info

  5. #25
    Player
    ShadowedStranger's Avatar
    Join Date
    Dec 2021
    Posts
    35
    Character
    Ishi Wushi
    World
    Omega
    Main Class
    Bard Lv 65
    Quote Originally Posted by ArcheusWren View Post
    The issue still persists and I believe it needs to be officially accepted by the developers as a known problem that is caused by something they have adjusted and not try to shift this onto an issue with users hardware.
    Good news, they've acknowledged it.
    Bad news, they are blaming user's CPU's.
    (0)

  6. #26
    Player
    Raikaris's Avatar
    Join Date
    Oct 2021
    Location
    Gridania
    Posts
    2
    Character
    Sasuke Kun
    World
    Exodus
    Main Class
    Paladin Lv 90
    The issue with sound also started for me once the 6.01 patch dropped; prior it had been fine, and now I can't join any fight either in the overworld or in duties / instances without the audio sounding like a skipping record. Doing content with my audio muted is terrible for the user experience an no quick-fixes seem to help. I can only hope the acknowledge this is ongoing and offer a better response than 'update your systems'.
    (0)

  7. #27
    Player
    Maeklos's Avatar
    Join Date
    Dec 2021
    Posts
    66
    Character
    Theodora Krastinov
    World
    Mateus
    Main Class
    Summoner Lv 68
    Quote Originally Posted by Raikaris View Post
    I can only hope the acknowledge this is ongoing and offer a better response than 'update your systems'.
    SE's response can't be "update your system". They put out the benchmark, right? The benchmarked worked fine. No one had an issue with that - because it used the old sound engine. But see, the thing is, because it was benchmarking software for Endwalker, and Endwalker doesn't work like the benchmark did, that leaves the door open for a case of fraud if the problem isn't rectified.

    It's the equivalent of buying an electric car with all the bells and whistles, then the car gets delivered and it doesn't have any wheels, runs on leaded gasoline, has an 8-track player, and the convertible top is actually just some dude's Hawaiian shirt stretched over the top of the cab. In effect, it's not what was advertised and it's not what customers paid for.
    (4)
    Last edited by Maeklos; 12-26-2021 at 04:12 PM.

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