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Thread: SMN Physick

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  1. #1
    Player
    LitheSuxman's Avatar
    Join Date
    Oct 2021
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Lithe Xus
    World
    Diabolos
    Main Class
    Arcanist Lv 27

    SMN Physick

    Unsure why they want to keep this in SMN's toolkit since it is a very week heal and using it causes dps loss since your primals don't summon themselves. It feels broken and useless.

    How about add a proc and make it ogcd on proc by summoning primals/ consuming arcanums, if not also give a little more potency or just change the mechanic to restore x% of health since the healing potency depends on MIND stat which SMN don't stack?
    (1)
    Last edited by LitheSuxman; 12-21-2021 at 08:44 PM.

  2. #2
    Player
    Saimeren's Avatar
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    Sep 2021
    Posts
    234
    Character
    Saimeren Stons
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    I think they should just fix the spell and make it an actual heal that works.

    The two main reasons for why it doesn't work and why they won't remove it are that it scales with mind instead of intellect so that Scholars can use it. And if they got rid of it apparently it would leave low level Scholars with no heal.

    Here's my solution.

    Either give us a trait at L32 that completely switches Physick to Physick II which will be a completely new spell which can then scale off of intellect.

    Or

    Give us a trait at L32 that increases Physick's potency to 8,000.

    Currently Scholar's Physick heals for 20x the amount that Summoners does. So instead of having the spell scale with intellect, just increase the potency of Summoners Physick by 20x to match a base Scholar heal.

    We know they can do both of these. Ruin gets replaced by Broil which scales off of mind, so we know they can completely replace spells and their scaling mechanics.

    They also have traits that simply increase the potency of spells, so we know they can do that too.

    Doing either one will fix Physick and put Summoners on par with Red Mage and Paladin.
    (0)

  3. #3
    Player
    Grave_KNT's Avatar
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    Jul 2021
    Posts
    6
    Character
    Saizo Yatsurugi
    World
    Malboro
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Saimeren View Post
    I think they should just fix the spell and make it an actual heal that works.

    The two main reasons for why it doesn't work and why they won't remove it are that it scales with mind instead of intellect so that Scholars can use it. And if they got rid of it apparently it would leave low level Scholars with no heal.

    Here's my solution.

    Either give us a trait at L32 that completely switches Physick to Physick II which will be a completely new spell which can then scale off of intellect.

    Or

    Give us a trait at L32 that increases Physick's potency to 8,000.

    Currently Scholar's Physick heals for 20x the amount that Summoners does. So instead of having the spell scale with intellect, just increase the potency of Summoners Physick by 20x to match a base Scholar heal.

    We know they can do both of these. Ruin gets replaced by Broil which scales off of mind, so we know they can completely replace spells and their scaling mechanics.

    They also have traits that simply increase the potency of spells, so we know they can do that too.

    Doing either one will fix Physick and put Summoners on par with Red Mage and Paladin.
    How about instead have a trait that changes it to Drain that deals damage while healing the summoner for percentage of the damage dealt? I'm thinking something like 150 potency damage with like 40% life steal or something.
    (1)

  4. #4
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    SMN's version of Physick is seperate from SCH's and doesn't effect it anymore. The only spell the jobs share is Resurrection, everything else is its own version. Which makes you wonder why the skill still exist on SMN, if it hasn't been updated.
    (9)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  5. #5
    Player
    Cithaerias_pyropina's Avatar
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    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Eloah View Post
    SMN's version of Physick is seperate from SCH's and doesn't effect it anymore. The only spell the jobs share is Resurrection, everything else is its own version. Which makes you wonder why the skill still exist on SMN, if it hasn't been updated.
    Because entering Dreadwyrm Trance/Summoning Bahamut/Phoenix makes Physick's cast time instant by reducing all SMN spells' cast times by 2.5 seconds even Sleep and Resurrection. Having an instant cast heal on a DPS that heals more than 1% of your maxium health? Too OP /s
    (1)

  6. #6
    Player
    Eloah's Avatar
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    Jan 2015
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    Gridania
    Posts
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    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Cithaerias_pyropina View Post
    Because entering Dreadwyrm Trance/Summoning Bahamut/Phoenix makes Physick's cast time instant by reducing all SMN spells' cast times by 2.5 seconds even Sleep and Resurrection. Having an instant cast heal on a DPS that heals more than 1% of your maxium health? Too OP /s
    Having/using a 400 potency instant heal on a DPS wouldn't be the worst thing, considering a spell like that already exists on a tank. The issue comes with having to use it, cause if you need to use it within an instant cast window, when you should be burst DPSing, there are bigger issues a foot.
    (3)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  7. #7
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Cithaerias_pyropina View Post
    Because entering Dreadwyrm Trance/Summoning Bahamut/Phoenix makes Physick's cast time instant by reducing all SMN spells' cast times by 2.5 seconds even Sleep and Resurrection. Having an instant cast heal on a DPS that heals more than 1% of your maxium health? Too OP /s
    I mean...if they made a trait to convert scaling to intellect, I'm sure they could easily add on to that trait that the instant cast time would not apply to Physick.
    (0)

  8. #8
    Player

    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    166
    Quote Originally Posted by Saimeren View Post
    I think they should just fix the spell and make it an actual heal that works.

    The two main reasons for why it doesn't work and why they won't remove it are that it scales with mind instead of intellect so that Scholars can use it. And if they got rid of it apparently it would leave low level Scholars with no heal.

    Here's my solution.

    Either give us a trait at L32 that completely switches Physick to Physick II which will be a completely new spell which can then scale off of intellect.

    Or

    Give us a trait at L32 that increases Physick's potency to 8,000.

    Currently Scholar's Physick heals for 20x the amount that Summoners does. So instead of having the spell scale with intellect, just increase the potency of Summoners Physick by 20x to match a base Scholar heal.

    We know they can do both of these. Ruin gets replaced by Broil which scales off of mind, so we know they can completely replace spells and their scaling mechanics.

    They also have traits that simply increase the potency of spells, so we know they can do that too.

    Doing either one will fix Physick and put Summoners on par with Red Mage and Paladin.
    It’s possible they don’t want to do it for that exact reason. Red Mage can raise and heal, Summoner just raises, and Black Mage can’t do either. The trade off is that less utility means more damage, supposedly, but we all know that’s not always the case.

    Personally, I’d like to see Physick replaced with A Call spell. Calls could be GCD summons that have utility effects. Call Lakshmi (just an example, thinking of the FFVI Esper) to appear and cast a regen on the whole party. Stuff like that.

    Plenty of hotkey space for abilities like this.
    (2)

  9. #9
    Player
    wereotter's Avatar
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    Sep 2015
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    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Awarewolf View Post
    It’s possible they don’t want to do it for that exact reason. Red Mage can raise and heal, Summoner just raises, and Black Mage can’t do either. The trade off is that less utility means more damage, supposedly, but we all know that’s not always the case.
    If you look up damage logs people have posted since the expansion launched, this is definitely not the case currently with red mage out damaging summoner. Sure summoner is more mobile now, but it got hit HARD with the mobility tax despite still having at least a few spells that must be cast standing still.

    But to the original point, Eloah got it right stating that the skill is no longer one it shares with scholar, so given it does not scale on intelligence seems to be an intentional choice on the part of the developers. And to be honest, summoner doesn't really need it. Once you can summon Phoenix, you've got more healing than you'll need in most scenarios.
    (1)

  10. #10
    Player Ransu's Avatar
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    May 2014
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    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    A trait that changes it to scale off intellect is a great idea.
    (1)

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