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Thread: SMN Physick

  1. #1
    Player
    LitheSuxman's Avatar
    Join Date
    Oct 2021
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Lithe Xus
    World
    Diabolos
    Main Class
    Arcanist Lv 27

    SMN Physick

    Unsure why they want to keep this in SMN's toolkit since it is a very week heal and using it causes dps loss since your primals don't summon themselves. It feels broken and useless.

    How about add a proc and make it ogcd on proc by summoning primals/ consuming arcanums, if not also give a little more potency or just change the mechanic to restore x% of health since the healing potency depends on MIND stat which SMN don't stack?
    (1)
    Last edited by LitheSuxman; 12-21-2021 at 08:44 PM.

  2. #2
    Player
    Saimeren's Avatar
    Join Date
    Sep 2021
    Posts
    234
    Character
    Saimeren Stons
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    I think they should just fix the spell and make it an actual heal that works.

    The two main reasons for why it doesn't work and why they won't remove it are that it scales with mind instead of intellect so that Scholars can use it. And if they got rid of it apparently it would leave low level Scholars with no heal.

    Here's my solution.

    Either give us a trait at L32 that completely switches Physick to Physick II which will be a completely new spell which can then scale off of intellect.

    Or

    Give us a trait at L32 that increases Physick's potency to 8,000.

    Currently Scholar's Physick heals for 20x the amount that Summoners does. So instead of having the spell scale with intellect, just increase the potency of Summoners Physick by 20x to match a base Scholar heal.

    We know they can do both of these. Ruin gets replaced by Broil which scales off of mind, so we know they can completely replace spells and their scaling mechanics.

    They also have traits that simply increase the potency of spells, so we know they can do that too.

    Doing either one will fix Physick and put Summoners on par with Red Mage and Paladin.
    (0)

  3. #3
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,842
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    SMN's version of Physick is seperate from SCH's and doesn't effect it anymore. The only spell the jobs share is Resurrection, everything else is its own version. Which makes you wonder why the skill still exist on SMN, if it hasn't been updated.
    (9)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  4. #4
    Player

    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    166
    Quote Originally Posted by Saimeren View Post
    I think they should just fix the spell and make it an actual heal that works.

    The two main reasons for why it doesn't work and why they won't remove it are that it scales with mind instead of intellect so that Scholars can use it. And if they got rid of it apparently it would leave low level Scholars with no heal.

    Here's my solution.

    Either give us a trait at L32 that completely switches Physick to Physick II which will be a completely new spell which can then scale off of intellect.

    Or

    Give us a trait at L32 that increases Physick's potency to 8,000.

    Currently Scholar's Physick heals for 20x the amount that Summoners does. So instead of having the spell scale with intellect, just increase the potency of Summoners Physick by 20x to match a base Scholar heal.

    We know they can do both of these. Ruin gets replaced by Broil which scales off of mind, so we know they can completely replace spells and their scaling mechanics.

    They also have traits that simply increase the potency of spells, so we know they can do that too.

    Doing either one will fix Physick and put Summoners on par with Red Mage and Paladin.
    It’s possible they don’t want to do it for that exact reason. Red Mage can raise and heal, Summoner just raises, and Black Mage can’t do either. The trade off is that less utility means more damage, supposedly, but we all know that’s not always the case.

    Personally, I’d like to see Physick replaced with A Call spell. Calls could be GCD summons that have utility effects. Call Lakshmi (just an example, thinking of the FFVI Esper) to appear and cast a regen on the whole party. Stuff like that.

    Plenty of hotkey space for abilities like this.
    (2)

  5. #5
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    A trait that changes it to scale off intellect is a great idea.
    (1)

  6. #6
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Posts
    365
    Character
    Alvaro Rivera
    World
    Cactuar
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Eloah View Post
    SMN's version of Physick is seperate from SCH's and doesn't effect it anymore. The only spell the jobs share is Resurrection, everything else is its own version. Which makes you wonder why the skill still exist on SMN, if it hasn't been updated.
    Because entering Dreadwyrm Trance/Summoning Bahamut/Phoenix makes Physick's cast time instant by reducing all SMN spells' cast times by 2.5 seconds even Sleep and Resurrection. Having an instant cast heal on a DPS that heals more than 1% of your maxium health? Too OP /s
    (1)

  7. #7
    Player
    Grave_KNT's Avatar
    Join Date
    Jul 2021
    Posts
    6
    Character
    Saizo Yatsurugi
    World
    Malboro
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Saimeren View Post
    I think they should just fix the spell and make it an actual heal that works.

    The two main reasons for why it doesn't work and why they won't remove it are that it scales with mind instead of intellect so that Scholars can use it. And if they got rid of it apparently it would leave low level Scholars with no heal.

    Here's my solution.

    Either give us a trait at L32 that completely switches Physick to Physick II which will be a completely new spell which can then scale off of intellect.

    Or

    Give us a trait at L32 that increases Physick's potency to 8,000.

    Currently Scholar's Physick heals for 20x the amount that Summoners does. So instead of having the spell scale with intellect, just increase the potency of Summoners Physick by 20x to match a base Scholar heal.

    We know they can do both of these. Ruin gets replaced by Broil which scales off of mind, so we know they can completely replace spells and their scaling mechanics.

    They also have traits that simply increase the potency of spells, so we know they can do that too.

    Doing either one will fix Physick and put Summoners on par with Red Mage and Paladin.
    How about instead have a trait that changes it to Drain that deals damage while healing the summoner for percentage of the damage dealt? I'm thinking something like 150 potency damage with like 40% life steal or something.
    (1)

  8. #8
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    Have a trait upgrade it to Summon: Unicorn/Fairy/Literally anything - 2m cooldown, Group heal of the strength of Medica2.
    Summon comes out, flexes a heal and leaves. 2ez. SE job please.
    (1)

  9. #9
    Player

    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    166
    Quote Originally Posted by Atamis View Post
    Have a trait upgrade it to Summon: Unicorn/Fairy/Literally anything - 2m cooldown, Group heal of the strength of Medica2.
    Summon comes out, flexes a heal and leaves. 2ez. SE job please.
    Great idea. Love this.
    (0)

  10. #10
    Player
    DES_VII's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Des Kentaro
    World
    Siren
    Main Class
    Reaper Lv 90
    also we do need some potency buffs bad. I mean RDM is basically a minor WM + BLM in one and does so much, yet summoner is near bard in some cases. Now I've seen in other groups summoner pull ahead but that's the majority of rankings. So everyone just plays RPR and RDM atm. If not your a tank.
    (2)

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