Give them back. If people don't like positionals they can play a different job but this and the speed are the main part of monk's job identity. It's similar to taking away jumps from Dragoon or the pet from Summoner.
Give them back. If people don't like positionals they can play a different job but this and the speed are the main part of monk's job identity. It's similar to taking away jumps from Dragoon or the pet from Summoner.
MNK is the only one who had it for all combo skills, I think that was the point.
It was pretty core to the gameplay.
Altho we've got another system now.
If they had removed all of them I think it would've been bs but it was only for two attacks.
Well they removed the positionals on Bootshine and Dragon Kick too now. Only demolish and snap punch has positionals now.
I'm just some guy...
You still have positionals, ull live.
It could be a mistake on the tooltip tbh if you scroll further down to the combo grid it still has rear or flank next to them
The lodestone specifically refers to "deleted <positional> attack potency" in the patch revisions https://na.finalfantasyxiv.com/jobguide/monk/
Positionals are BS to begin with. Why should melees get punished when being forced to to attack from a certain direction? And the skills to remove these requirements are a poor bandaid for a "mechanic" no other role has to deal with.
Anyone else noticed that our base GCD is down to 2s from 2.5? we gonna be even faster
I've heard it so many times now about positionals ain't job's identity.
All of them said it's suck, it's rough, it's difficult, it's outdate but all of them barely invested their time on the job.
Most of them don't have much experiences but still threw themselves in savage fight which require the understanding of the job and hours of practicing, They had none and yet kept complaining and blameing the job instead of taking their time learning what MNK really is and figure out how to overcome those obstacles that make us miss our positionals
Doing positionals is not fun, they said.
but they ignored the fact that it's what make the old Mnk sticks with jobs so many years despite many flaws the jobs have.
Yes, there are some savage fights that basically kill MNK but It's like what ? one fight per expansion at best ?
These incompetent buffoons always spouting non-sense like they've played the job for years, like they knew everything about the job and act like their words represent the whole community.
It's just sad.
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