
Originally Posted by
Theodric
The 'narrative' can say what it likes, though the writers themselves are on record as stating that there's rarely a defined 'good' or 'evil' within the setting and merely matters of perspective.
Venat isn't some brave hero who saw what others did not. She's an individual who denied her people the opportunity to properly prepare themselves against the threat of the Final Days. The Plenty is a separate world to that of the Ancients and there's no established guarantee that the Ancients would have gone in the exact same direction. The Dragons, too, had a paradise but lost it to war through no fault of their own. Nor does it really align with what the Sundered are doing, given that the trend so far has been for the Scions to move from region to region and establish their own version of 'paradise' upon everybody else with the majority of grit within each nation eroded away or removed entirely in the search for a 'better tomorrow'.
The writing isn't particularly deep or consistent, either. If it's 'bad' for the Ancients to bring back their loved ones, then why is acceptable for the Scions to do the same? Using the power of the same entity who prevented the Ancients from doing it, mind you. If anything, that can be taken as Venat admitting that her methods were incorrect after all and that doing everything possible to preserve one's loved ones is the correct route to take.
Which it is - because there's no reason for anyone to just roll over and die and accept that their friends, family and neighbours 'need' to be wiped out to make way for someone else.
I don't think the story knew what it was doing in the finale and it certainly didn't commit to the 'themes' that it put front and centre. Having done many of the side quests, I noticed that many were about accepting death and moving on - which is all the stranger when that, conveniently, never applies to the Scions or City State leaders.
Each to their own, though, I suppose. Nobody is even obligated to agree with the 'themes' pushed by a story, at any rate. Different characters and factions resonate differently, after all.