What? how are you locked out of doing Hamlet? I assumed you just needed a party of 8 and off you go?



Not everyone can just get a party of 8 and off they go, especially when so many people don't like hamlet.
Be same shit as Garuda, once people got their stuff, they dont do it.


By those standards, you are locked out of all end game content. Group content is a huge part of this game; if you expected to receive end game gear solo you are going to be disappointed.

No but not all LS have hardcore 8 members, wish more content was scaleable 4-8 member. I lost count how many times I need to get the remaining 1-4 people from shouting, and the quality of randomness is usually on the lower end.
My XIVPad: http://xivpads.com?1225801
i' ve said it before, SE is forgetting the players who can not play 10 hours a day.
overeggagerating a bit? you can easily do this without playing that much.
you can play for 1.5 hours total and gt all 3 seals.
The company seals, yeah thatl take time, but its not like you must get it right "now now now" and spend all that time on it. You have a goal, you set yourself to it, in time, you get it.
My XIVPad: http://xivpads.com?2031148
That may be true, but I feel like we are at a once in a genre crossroads. We, as a gaming community have to decide what an MMO really is. This doesn't just apply to FFXIV - though it surely does apply to it as well - but to all MMOs. As a genre, we are going through an identity crisis. Are MMOs a game where you can pick something up, play it for an hour or two, then as easily put it down as so many discarded socks? Or are they the type of game where only through dedication and, yes, tedious hours of play with many like-minded individuals can you accomplish something?
There is nothing wrong with either approach, and I would argue that companies would make about the same amount of money either way at this point, but we need to come to a decision. Just like not everyone like first-person shooters, or real-time strategy, it is unreasonable for MMO developers to continue to try to encompass the entirety of the market under a single game or even a single genre.
Last edited by Hulan; 05-10-2012 at 11:19 PM.



And this is why GW2 will prevail, because content scales, and you can do solo or with 200 people, even those required with lots, it scales for the members, in XIV you need a hardcore 8 members or its gtfo lol.
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