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  1. #21
    Player
    Rayinfluense's Avatar
    Join Date
    Apr 2015
    Posts
    20
    Character
    Rayinfluense Traurig
    World
    Moogle
    Main Class
    Marauder Lv 80
    Quote Originally Posted by nelothi View Post
    its only bad because you have to use auto face in FF.
    for one reason or another (not sure why myself..) FF is designed around having an attack cone that is not 180° - they could change that.. but im not sure why they dont have that in the first place.
    untill that gets addressed - use legacy. it feels way better.
    This is exactly what I'm talking about. You say "Until that gets adressed".. It's been like this for 8 years; I want it to be adressed that's why I'm posting. I think you're the only one who understand my comment.

    I know that using Legacy controls is a "workaround" or "hotfix" and I made that clear in the post so I don't know why people are telling me to switch.
    (1)

  2. #22
    Player
    DezereDawn's Avatar
    Join Date
    Dec 2021
    Posts
    162
    Character
    Dezere Dawn
    World
    Exodus
    Main Class
    Summoner Lv 90
    for reference, Legacy control players *do* need to face targets, it's just that their camera isn't yoinked in the same direction when using autoface and the important part is their character facing instead of the camera, there's not really a way i can see to fix this other than completely removing the need to face towards enemies to cast etc, but i don't see them doing that
    (0)

  3. #23
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rayinfluense View Post
    Not true? When on legacy mode, enabling auto face target makes it so you don't actually have to face your target. Attacking an enemy can be done while running a different direction. This is not the same as in standard mode where your character will face the target and run off towards it.
    This is the intended behaviour and again, you have to face the target in both modes to execute actions. Standard and Legacy are "Movement Settings", not "Camera Settings". In case of standard your movement is "character-based" and "forward" is the direction the character is facing. Legacy is "camera-based" so "forward" is the direction your camera is facing. Logically, when you use standard and have auto-face enabled you character will correctly turn toward the target and your "forward" will be pointing towards the target. In legacy your character turning to face the target has no effect on where "forward" is and if you were to keep holding "W" they would just continue running in the direction your camera is pointing after turning momentarily.
    (0)

  4. #24
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Rayinfluense View Post
    If this is true, I didn't know about it. When I select Legacy controls, hold W, and turn the camera, the character turns with the camera and will always run away form the camera, never towards unless I hold S. Is there a different keybind I'm supposed to be using?
    I see what is going on. You are turning your camera using the LEFT mouse button. Which makes me want to question how you're playing.

    Please answer me this - how do you turn your character when you're walking?
    (0)

  5. #25
    Player
    Rayinfluense's Avatar
    Join Date
    Apr 2015
    Posts
    20
    Character
    Rayinfluense Traurig
    World
    Moogle
    Main Class
    Marauder Lv 80
    Quote Originally Posted by BluexBird View Post
    I see what is going on. You are turning your camera using the LEFT mouse button. Which makes me want to question how you're playing.

    Please answer me this - how do you turn your character when you're walking?
    For me, using Legacy controls, turning the camera with right or left mouse button do the same thing: The character turns with the camera. When I use standard controls, right click turns camera and character. Left click turns camera only. I haven't found a way to turn camera only with Legacy controls
    (1)

  6. #26
    Player
    Rayinfluense's Avatar
    Join Date
    Apr 2015
    Posts
    20
    Character
    Rayinfluense Traurig
    World
    Moogle
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Azuri View Post
    This is the intended behaviour and again, you have to face the target in both modes to execute actions. Standard and Legacy are "Movement Settings", not "Camera Settings". In case of standard your movement is "character-based" and "forward" is the direction the character is facing. Legacy is "camera-based" so "forward" is the direction your camera is facing. Logically, when you use standard and have auto-face enabled you character will correctly turn toward the target and your "forward" will be pointing towards the target. In legacy your character turning to face the target has no effect on where "forward" is and if you were to keep holding "W" they would just continue running in the direction your camera is pointing after turning momentarily.
    Yeah, sounds like a great mechanic to me..
    (0)

  7. #27
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rayinfluense View Post
    If this is true, I didn't know about it. When I select Legacy controls, hold W, and turn the camera, the character turns with the camera and will always run away form the camera, never towards unless I hold S. Is there a different keybind I'm supposed to be using?
    I use autorun (r or scrollwheel) and left mouse button if need be.
    (1)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  8. #28
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Rayinfluense View Post
    For me, using Legacy controls, turning the camera with right or left mouse button do the same thing: The character turns with the camera. When I use standard controls, right click turns camera and character. Left click turns camera only. I haven't found a way to turn camera only with Legacy controls
    The main question is why you would want turn just the camera. You're aware that using right-click turns camera and character, while left-click turns just the camera.

    Let's say you're in the middle of a fight. The boss is about to use a gaze attack. You have to look away from the boss.

    For Standard players, your options are to use A and D to turn your character (SLOWLY) and face away, or use the right-click to INSTANTLY turn your character away. I was asking because I was under the impression you didn't know about using right-click to turn your character.

    Let's make it even more dangerous - running out of an AoE attack. How do you do this using Standard? Same thing. Except here, we can see the right-click is clearly more efficient, since using the mouse to turn your character is a lot faster than turning using A or D (without holding anything).

    Now let's apply the same two scenarios, only in this case we'll use Legacy.

    Enemy is using a gaze attack? Just tap S at the right time, then go back to hitting the boss. No mouse movement is even needed.

    You have to run backwards out of an AoE attack? Just hold S. No mouse movement needed either.

    The thing with Legacy mode is that movement will always be relative to the camera. So if the camera is facing the boss, pressing S will make you run away from the boss. If you re-orient the camera so that the boss isn't on the screen anymore, you will then have to press W to run away. This is similar to games like Dead By Daylight - if you look behind you to see the killer, you have to switch. It would be extremely confusing otherwise, because it's not always apparent which direction your character is facing. So there would be times where you'd want to walk forward in certain direction, but you'd begin to move in another, because that's the direction your character is facing.

    When you're playing with Legacy, you're really not supposed to be moving the camera so much. And if you do, then you'll have to adjust your movement.
    (1)

  9. #29
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by BluexBird View Post
    The main question is why you would want turn just the camera.
    It's useful when you need to be running in one direction, but checking multiple angles in different directions at once.
    (1)
    ~sigh~

  10. #30
    Player
    ibiteyourankle's Avatar
    Join Date
    Dec 2021
    Posts
    63
    Character
    Kinesin Sek
    World
    Hyperion
    Main Class
    Botanist Lv 90
    I don't use the S button? There really is no need to back peddle. Use the S button for something better (an action that is pressed constantly). As for legacy? If you learn to constantly strafe instead of forwards and backwards, it's quicker then moving forwards and backwards. This is a PvP trick. Learn how to use strafing with mouse control on Standard mode. Forget the backwards button. Yes, it will take time to get used to it, but, once you do, your reaction time and non-reach action button will give you a better edge. And for god-sakes...if you still have A and D bound as turns....get rid of it. LOL
    (0)
    Last edited by ibiteyourankle; 12-21-2021 at 01:15 PM.

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