I see what is going on. You are turning your camera using the LEFT mouse button. Which makes me want to question how you're playing.
Please answer me this - how do you turn your character when you're walking?

 
			
			
				For me, using Legacy controls, turning the camera with right or left mouse button do the same thing: The character turns with the camera. When I use standard controls, right click turns camera and character. Left click turns camera only. I haven't found a way to turn camera only with Legacy controls




 
			
			
				I use autorun (r or scrollwheel) and left mouse button if need be.
So much this, were I not a healer main I would swap to legacy but standard lets me run back and away diagonally while still keeping my camera pointed in towards the boss and my party so I can see who is about to mess up a mechanic and heal them. If I try and do that with legacy it makes her backpedal left or right instead and screws me over. I am so used to flicking camera around to keep an eye on my party but it is a pain for gaze mechanics in particular having to 180 like that.A lot of players are saying "Just switch to legacy", you'll get used to it. Well that's kind of my point.. The standard controls are just shitty in comparison but I know many people like myself, prefer standard controls. (One reason is that you can turn the camera while running in a straight line. On Legacy, you would have to hold S instead of W if you wanna run towards the camera for example, but on standard you can keep holding W while turning the camera.
And also, I don't see any reason to make standard controls shitty, if there's supposed to be some kind of "tradeoff". I know so many, especially new players who are confused why the standard controls are as bad as they are.
You can do this on Legacy though.So much this, were I not a healer main I would swap to legacy but standard lets me run back and away diagonally while still keeping my camera pointed in towards the boss and my party so I can see who is about to mess up a mechanic and heal them. If I try and do that with legacy it makes her backpedal left or right instead and screws me over. I am so used to flicking camera around to keep an eye on my party but it is a pain for gaze mechanics in particular having to 180 like that.In fact, with Legacy you can run back and away STRAIGHT towards the camera... instead of just diagonally.





 
			
			
				So... Standard mode is "character control", which means whatever direction your character is facing is where the camera is facing. So if you run by an enemy and attack, your camera swings around and your character then goes in the direction it is now facing.
Legacy is "camera based", so character and camera are independent of each other. This is why they work the way they do
The entire premise of your question is wrong though. You character has to be facing the target to execute actions. This is true for both Legacy and Standard. And auto-face setting does exactly what it says in both modes.

 
			
			
				Not true? When on legacy mode, enabling auto face target makes it so you don't actually have to face your target. Attacking an enemy can be done while running a different direction. This is not the same as in standard mode where your character will face the target and run off towards it.
This is the intended behaviour and again, you have to face the target in both modes to execute actions. Standard and Legacy are "Movement Settings", not "Camera Settings". In case of standard your movement is "character-based" and "forward" is the direction the character is facing. Legacy is "camera-based" so "forward" is the direction your camera is facing. Logically, when you use standard and have auto-face enabled you character will correctly turn toward the target and your "forward" will be pointing towards the target. In legacy your character turning to face the target has no effect on where "forward" is and if you were to keep holding "W" they would just continue running in the direction your camera is pointing after turning momentarily.Not true? When on legacy mode, enabling auto face target makes it so you don't actually have to face your target. Attacking an enemy can be done while running a different direction. This is not the same as in standard mode where your character will face the target and run off towards it.

 
			
			
				Yeah, sounds like a great mechanic to me..This is the intended behaviour and again, you have to face the target in both modes to execute actions. Standard and Legacy are "Movement Settings", not "Camera Settings". In case of standard your movement is "character-based" and "forward" is the direction the character is facing. Legacy is "camera-based" so "forward" is the direction your camera is facing. Logically, when you use standard and have auto-face enabled you character will correctly turn toward the target and your "forward" will be pointing towards the target. In legacy your character turning to face the target has no effect on where "forward" is and if you were to keep holding "W" they would just continue running in the direction your camera is pointing after turning momentarily.
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			 Originally Posted by Rayinfluense
 Originally Posted by Rayinfluense
					
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