Quote Originally Posted by Shurrikhan View Post
All an Abyssal-Drain CD reduction attached to Soul Eater would do is cause you to feel further penalized for having any downtime (since your portion of uptime-dependent ppm increases), but in a way more annoying to calculate, while --far worse-- causing you to feel penalized for having acquired the Blood gauge, since that means fewer Souleater per minute. If it has no actual effect on gameplay save to worsen your relative potency regenerated between fights/during downtime, make it more difficult to plan CDs, and to later penalize you for gaining new skills... that's bloat at best.
Carve and Spit and Abyssal Drain share a cooldown in EW. You'll never use Abyssal Drain in a boss fight anymore. They are also both OGCDs, so your point of the rotation being harmed falls flat. The same goes for the part where it worsens your relative potency, since CaS is quite a powerful attack that also returns mana. (more edge of shadow in the long run). If your argument for why its not a good trait is that people will feel bad for not using Soulstealer as much as possible to get those ppms because Bloodspiller will take up some GCDs, then its a bad argument. By that logic, my SMN Ruin should never get any traits that upgrade its damage because I dont cast it on every available GCD. Nor should any trait that upgrade other jobs' similar abilities.



Quote Originally Posted by Shurrikhan View Post
CDR should only be used when (1) the job needs a lower portion of downtime generation (i.e., because the job already has too much potency owed to purely normal-time-based CDs) and --more importantly-- (2) it is manageable, and (3) its effects are satisfying.
(1) Keep in mind that when I proposed the trait, it was with all the other chances taking place, meaning less button bloat over the current version. An extra CaS every now and again can easily fit in that scenario.
(2) I say again, it is an OGCD.
(3) 510 potency attack + MP gain feels pretty satisfying to me

I understand where you are coming from...basically wanting for that perfect ability/trait which fits in the rotation seamlessly with no 'feelsbad' like your Bloodspiller example. I dont have that for you - certainly not in a low effort rework proposal. Until that trait comes, I'd still take what I suggested over something utterly useless like Enhanced Unmend any day.

With the last part of your reply, I agree. I've always been an advocate for more options and flexibility in spells - SE being ranged is no exception (especially given the improvements they made to the ground targeting system in EW)