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  1. #16
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by C0ATL View Post
    DRK only has the one combo and it occupies a lot of our regular GCD, especially during single target. Soulstealer is used a lot more during a fight than Unmend.
    That's irrelevant to what I'm saying, though. Because you have only one combo, any effect that is generated from it that does not reward precise timing will have little (i.e., use Bloodspiller early as not to excessively accelerate AD/C&S CDR) to no real (gameplay) interaction. All an Abyssal-Drain CD reduction attached to Soul Eater would do is cause you to feel further penalized for having any downtime (since your portion of uptime-dependent ppm increases), but in a way more annoying to calculate, while --far worse-- causing you to feel penalized for having acquired the Blood gauge, since that means fewer Souleater per minute.

    If it has no actual effect on gameplay save to worsen your relative potency regenerated between fights/during downtime, make it more difficult to plan CDs, and to later penalize you for gaining new skills... that's bloat at best.

    CDR should only be used when (1) the job needs a lower portion of downtime generation (i.e., because the job already has too much potency owed to purely normal-time-based CDs) and --more importantly-- (2) it is manageable, and (3) its effects are satisfying. (WAR at least has the latter two, for instance, attached to Enhanced Infuriate, though the gameplay effects were more noticeable when Infuriate only had a single charge.)

    Quote Originally Posted by C0ATL View Post
    Another point that I had not considered. Thinking about it now, though, how often does the situation you describe happen? In my personal experience and from watching other DRK gameplay, I notice that SE is used when the trash/adds are already gathered. Keeping in mind that SE is no longer a ranged ability, but casts at your feet, we cant really use it as a ranged aggro tool upon add spawn. The case you described does exist, no doubt about it, but I think its less common than the alternative.
    Not often, but if we remove even the least expensive (here, only an additional .67 apm required, not even an extra button) nuances, we've only ourselves to blame when content is designed increasing towards those less nuance-capable kits.

    I'd argue also, though, that Salted Earth should be allowed to cast anywhere (within 25 yalms), as before. Mods have already found ways to allow for perfectly smooth, perfectly responsive (and queueable) ground-targeting for M&KB and nearly the same (through target-snapping before placement) for controller -- much the same as has been requested for the default game since ARR (see early comments on Shadowflare, Fiery Arrow, Sacred Soil, etc.). It's absurd to remove a noticeable degree of control just because they can't be bothered to fix targeting systems that deserve fixes for more than just the one ability.
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    Last edited by Shurrikhan; 12-24-2021 at 05:04 AM.

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