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  1. #2
    Player
    C0ATL's Avatar
    Join Date
    Dec 2021
    Posts
    8
    Character
    Coatl Voidborn
    World
    Omega
    Main Class
    Dark Knight Lv 90
    - Enhanced Living Shadow II is removed (lets be honest... that should be baked into the ability, the moment you get the Shadowbringer ability. This feels even more useless as a trait than Enhanced Unmend and that says a lot)
    - With Enhanced Living Shadow II removed, it leaves space for another trait: Enhanced Blood Spiller/Quietus: While under the effect of Delirium, your Bloodspiller potency is increased from 500 to 600 and Quietus potency is increased from 200 to 230. (as the tank with the lowest self-sustain, currently, I believe DRK should be able to top the tank dps meters due to this shortcoming, and this suggested trait could help with that)
    - I'm not even gonna open the can of worms that is Living Dead....

    Exept the trait reworks mentioned, I think these changes would represent a low effort rework for the DRK, while also giving it its own personality, and letting the class stand out with its own style of play. Keep in mind that I'm a relative newbie to FF, so the numbers posted might be way off their mark in terms of balance, but the overall idea of a clutch tank might hold merit. It also follows the lore, as DRK are supposed to come in and do their protecting when you least expect it or when hope is lost. A citizen of Ishgard is mugged in an alley and the corrupt guards wont do anything about it because they will receive a cut... BOOM! a DRK comes in, deals with the threat, no fucks given about consequences. A Black Mage got too greedy in his leylines the healer doesn't have rescue off cooldown. He knows his sprint wont be enough to get him out of the aoe so he prepares for the inevitable deletion of his health bar. BOOM! Oblation! The effect lasts only long enough till the smoke clears but its enough ..the BLM escapes with a sliver of his life and gets topped off by the healers, and on the other side of the arena, a DRK grunts, annoyed - we know it was greed, but we'll save your ass anyway, because despite being edge lords, you're part of the team and we care.

    The role of this post is to show that a simple shifting of the numbers and values for some abilities can have a huge impact on how the job can be played. In my opinion it's a rework that can be done with relatively low effort from the dev team... not that I hope it will ever be read by them, but without at least trying, nothing is achieved.
    (6)
    Last edited by C0ATL; 12-22-2021 at 08:52 PM.

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