Final Fantasy XIV has been a part of my life for almost 8 years. During those 8 years I have made friends, met my significant other and lived life. During that time I used XIV as a way to deal with bad times and overcome my own personal traumas. After playing your latest expansion, Endwalker (and wiping the tears away for the tenth time) I realized that everyone should be able to experience what I did. I understand you may not want an additional player base at the immediate moment, due to server congestion and overwhelming popularity. But I would like to submit for consideration, a few ways to overcome some challenges in regard to the elderly population, as well as those who are disabled or have challenges playing a game of this scale. I was able to create a few mock up photos, but as this is my first time posting, I am unsure how to attach them.
Table Of Contents (for ease of access)
1 - A Guided Experience
2 - Simple Combat
3 - Expanded Trust Content/ Integration With Command Missions
4 - Simple Communication
5 - Character Menu
6 – Message To The Developers
1 - A Guided Experience: Dungeons, exploration and trials are intimidating for a lot of new players, especially for those who aren’t regular to playing games. A solution for consideration is having the game detect if there are no created characters present, and then asks the player if they are new to Final Fantasy XIV, or if they are new to video games in general. After creating their character, if they select yes to being new to video games in general, you can present them with easy “clickable buttons.” These buttons could be bright with color and easily explain what they mean. If the person wants to experience the story, they could select the “Story” button and the character would path their way to the story objective. This could include seeking out enemies they may need to complete the mission, or traveling to a scene or marker. Another button could be “Leveling”, which could ask if they would like to run a Roulette, Leves, Fates or even a side quest closest to their level at the time. “Explore” could be used as a way to find new content, gather aether currents or even teach them controls without them realizing. You could even offer a “Surprise me” button that gives them something random to do, while also progressing their character. I understand this would require a lot of work, but I feel this would bring convenience and help less fortunate players enjoy the game! I would recommend allowing the left control stick, WASD to override the paths when used, in the event the player would like to go somewhere, or change what they want to do. And then have the pathing resume after 10-30 seconds (whatever feels comfy!)

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