As one who played 1.0 and knows how terrible it was... NO
As one who played 1.0 and knows how terrible it was... NO
I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!
A handful of cutscenes and quests connected to trials and content that already exists like Running Ifrit once or Nael van Darnus.
That’s too much to ask for even with the systems we have now? The gripe with 1.0 isn’t story because all that back story has built on the game you know today. The problem back then was the systems. You’re saying that you don’t want a few story relevant cutscenes and quests in NG+ that is completely optional for you to do? K. Cool.
I’m also tired of people saying how bad it was. It was actually really good in a lot of ways, especially when 1.14 brought the job system.
The bad was that you needed a PC that could handle it, maps were redundant and didn’t have landmarks or notable locations, released early, oceans of retainers, and lots of inconsistencies and bugs early on and no driving content was prepared. The style of the gameplay was actually quite fun to me, your characters had weight so the realm in some ways felt more immersive. Instead of not having belts, the belts were actually visible equipment. Back then I actually made friends and cared about grouping. Since ARR I have been NOTHING but solo and lonely. If the engine wasn’t so difficult to work with I would have preferred we stayed in that system, but I’m also happy and thankful with what we have today. There’s alot bad to say about 1.0 but honestly there is a ton of good to say about it too. One of the touches that i liked back then was the unique animations when equipping a job stone like I’m a Power Ranger, they cut that out in ARR instead we just flash and change gear.
Last edited by AceofRains; 12-21-2021 at 02:22 AM.
You're not missing much...honestly. We did a lot of fetch quests, stood around while our Path Companion did all the talking, then played a "dodge the aoe" mini game while the Scions faught Gaius for us...thats really it.
Running out of anima and being unable to use an aetheryte, having to walk across half the Black Shroud, getting lost, getting killed by random overworld mobs that were legitimately a threat, having to start over walking through the Black Shroud a second time...
*gnaws mouse cord out of frustration*
Honestly, my personal feel of 1.x was that it was a lot of really interesting ideas that never quite gelled into a cohesive, functional whole. Like, the idea of renting market stalls? Kind of cool. The actual implementation of it? That made me want to scream any time I needed to go buy something. The idea of teleportation being something that depleted your own aether enough that it became dangerous (or impossible) after doing it too often, until your anima replenished? Really neat, from a lore perspective, and made the distances you needed to cross in the world meaningful. In practice? Well... see my ranty bit about the Black Shroud.
So it felt to me like a lot of "huh, that's a neat idea" combined with constant low-grade frustrations with the actual implementation of said ideas. And for many people—including, eventually, me—it seems the frustrations eventually came to outweigh the "huh, that's a neat idea" factor.
The things that made 1.x interesting weren't in the story, generally, but rather all the weird systems; for all the flawed systems, the game was very good at generating experiences. Many of those experiences were born of frustration and trying to find ways around it (muttermutter Black Shroud mutter), but they were memorable nonetheless. But that all? I feel like that's something you can't recapture without literally recreating the old game.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
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