





Running out of anima and being unable to use an aetheryte, having to walk across half the Black Shroud, getting lost, getting killed by random overworld mobs that were legitimately a threat, having to start over walking through the Black Shroud a second time...
*gnaws mouse cord out of frustration*
Honestly, my personal feel of 1.x was that it was a lot of really interesting ideas that never quite gelled into a cohesive, functional whole. Like, the idea of renting market stalls? Kind of cool. The actual implementation of it? That made me want to scream any time I needed to go buy something. The idea of teleportation being something that depleted your own aether enough that it became dangerous (or impossible) after doing it too often, until your anima replenished? Really neat, from a lore perspective, and made the distances you needed to cross in the world meaningful. In practice? Well... see my ranty bit about the Black Shroud.
So it felt to me like a lot of "huh, that's a neat idea" combined with constant low-grade frustrations with the actual implementation of said ideas. And for many people—including, eventually, me—it seems the frustrations eventually came to outweigh the "huh, that's a neat idea" factor.
The things that made 1.x interesting weren't in the story, generally, but rather all the weird systems; for all the flawed systems, the game was very good at generating experiences. Many of those experiences were born of frustration and trying to find ways around it (muttermutter Black Shroud mutter), but they were memorable nonetheless. But that all? I feel like that's something you can't recapture without literally recreating the old game.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
Yall are acting like they asked for a 1.0 classic server, I personally would also like the option to view the 1.0 story in the game somehow. Obviously with the way the game was rebuilt it's not very realistic to ask for a 1:1 port of the storyline, but if we could see the cutscenes or something to get the gist of the story it would've made this ending way more impactful for those of us who weren't around for 1.0. I'll be honest, it's a damn shame they haven't found a way to do that so the game's starting point of the storyline is lost to the world forever. At least it is currently. Maybe in the future they'll figure something out.
You know the cutscenes are rendered in real-time meaning the world you see in the CS is the world you see when playing .. and the world of 1.0 no longer exists and was built in an engine long consigned to where it belonged, the grave of failed software, so there's no way to render the 1.0 CSes as they were seen by us at the time.

If they had capacity to add it in as part of New game+ so its not mandatory then it would perhaps be interesting, at the same time its difficult to fathom because the SE FFXIV team prob don't have the resources to split across projects.
What I would like is if SE eventually re-did 2.0 completely so that the story is more engaging and less long winded at times.



They would have to completely rework it including said cutscenes it was created on crystal tools engine as opposed to the luminous engine and still the coding itself is giving issues to the game as it is again NO. Yoshi P said Nightmare for a reason and it is!
I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!


So it’s a nightmare to look at the dialogue and reproduce it? I don’t buy that, not by a long shot. If they can’t reproduce and reimagine a few cutscenes and make a few very simple quests then I fail to understand how they even got this far. Remaking those scenes has nothing to do with the old engine.



Your choice to buy it or not it's a fact and new game plus isn't just "cutscenes and dialogue" it literally acts like you're starting the game over without quests.So it’s a nightmare to look at the dialogue and reproduce it? I don’t buy that, not by a long shot. If they can’t reproduce and reimagine a few cutscenes and make a few very simple quests then I fail to understand how they even got this far. Remaking those scenes has nothing to do with the old engine.
I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!


Then they could use that journal we all forgot about if it still even exist in the inn rooms that let us view cutscenes from the past. That's how we viewed old cutscenes before and was part of the argument of not waiting for people to finish cutscenes "they can watch it at the inn".
Now as for recreating 1.0 cutscenes and dialogue in the NG+ mode as much as I would like that because 1.0's story was very very good that would be like creating an expansion's story because 1.0's story wasn't short if you recall playing it; but those fights were epic and extremely challenging; partially due to the latency but also due to the fact that you had to be geared to the teeth to even beat Darnus at the end.



Read my post before yours... actually no ill reiterate. We were TOLD to record what we wanted of the cutscenes as they WERE NOT going to be able to put them into 2.0Then they could use that journal we all forgot about if it still even exist in the inn rooms that let us view cutscenes from the past. That's how we viewed old cutscenes before and was part of the argument of not waiting for people to finish cutscenes "they can watch it at the inn".
Now as for recreating 1.0 cutscenes and dialogue in the NG+ mode as much as I would like that because 1.0's story was very very good that would be like creating an expansion's story because 1.0's story wasn't short if you recall playing it but those fights were epic and extremely challenging, partially due to the latency but also due to the fact that you had to be geared to the teeth to even beat Darnus at the end.
I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!
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