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  1. #1
    Player
    justinhuang's Avatar
    Join Date
    Jun 2020
    Posts
    42
    Character
    Justin Huang
    World
    Excalibur
    Main Class
    Dark Knight Lv 90

    Current State of ENDWALKER DRK

    Hello,

    After a few chance of log in, during off hours, and playing DRK extensively, from a DRK main, I would like to share some thoughts and humble opinions about DRK.

    Currently, I believe DRK is a bit lack behind in terms of sustaining themselves and Clunky with button bloat. One way to relieve sustaining pressure, and the first bloat, is to bring back Abysmal Drain like SHB. The shared CD of Abysmal Drain and Carve and Spit makes us having two buttons, that may clash each other in different encounters. I saw your potency of Carve and Spit and I am sure you did what necessary to maintain Tanks balance. If you want to keep the current DRK dps state, maybe it's okay to nerf the damage of Abysmal drain but still maintain heal of 200 potency.

    Another step is to make oblation as an Upgrade to Dark mind; 10% raw mitigation+20% magical. Sure you can keep to 1 charge to maintain balance since we are hoping to get back Abysmal drain back as SHB. This would make DRK feels upgrade from SHB without introducing bloat. Plus, now we can use all CD and can't argue on "situational CD".

    Regarding TBN, the state squish impact TBN significantly, from my perspective, because it ties to percentage of your health. Of course, you can always argue "overtime it will be better". However, that comment is not a fix but rather an ignorant to the issue of unable to use DRK for some encounters. Healers are much more proactive with healing me when I'm a DRK when compares to GNB. For that reason, if possible, maybe add a trait that allows DRK to heal somewhere around 200 to 300 potency when TBN break? It encourage DRK to use TBN even more while also may fix the whole sustain problem.

    I want to say Thank you to Dev of ffxiv. FFXIV endwalker has been phenomenal, as long as I can log, and I cannot wait for more. I am humble by the content you provided me and I am so grateful to find this game. I totally understand both side of argument on server congestion. I am happily waiting.

    Please be kind when sharing your opinions below and constructively critique each other if you would like.
    (2)

  2. #2
    Player
    Fubous's Avatar
    Join Date
    Dec 2021
    Posts
    11
    Character
    Fubous Solarius
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    I like the DPS buff but DRK definitely needs more self-healing/a bit of polish. I think Oblation should just be baked into TBN, giving it the two charges/no mana cost but with a higher CD; having it heal on pop instead of proccing flood/edge would be great as well, and put it in line with the other tank 82's.
    (0)

  3. #3
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Honestly I am fine with the kit. Maybe some life steal on Bloodspiller, Edge and Flood. Although I would like to see the job brought back to being based around Blood Weapon, and for Delirium to have its SB effect of increasing the window of it by a significant amount instead of IR 2: Electric Cleave-aloo.
    (1)

  4. #4
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    994
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    A rework of DRK is in order.
    The current state is miserable. In ShB it felt like copy/paste poor WAR and now? Its still a copy/paste poor WAR but with nerfs and barely any self-healing. Its miserable by all means.
    (4)

  5. #5
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kranel_San View Post
    A rework of DRK is in order.
    The current state is miserable. In ShB it felt like copy/paste poor WAR and now? Its still a copy/paste poor WAR but with nerfs and barely any self-healing. Its miserable by all means.
    Eh, its topping the tank charts on damage.
    (0)

  6. #6
    Player
    Hysorn's Avatar
    Join Date
    Aug 2021
    Posts
    329
    Character
    Laudrian Ravenstorm
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Caurcas View Post
    Eh, its topping the tank charts on damage.
    Not by a lot from what I understand and tank damage barely makes up for currently being the tank with the worst utility and let us not pretend like the stuff DRK got in this expansion are interesting in the slightest. Salted Earth but saltier, Dark Passenger but they forgot Flood of Shadow exists, extra Shadowboy damage and the glorious Enhanced Unmend Plunge (Oh yeah, and TBN-lite that I forgot to mention because it's just PLD's Intervention but really, really bad) were and still hardly are things to get excited by when leveling the job.
    (2)
    Last edited by Hysorn; 12-20-2021 at 06:34 AM.

  7. #7
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Oblation is actually quite handy.
    (0)

  8. #8
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I think Oblation should stay, it's the most interesting of the new additions. Saying TBN gets better over time is a weird thing to say when the only thing it gets better at is to lose you a mana spender. It needs to no longer be tied to your damage resource and it would be fixed. This ties into the sustain problem. Where Gunbreaker, Paladin and Warrior can just spam their equivalents on cooldown and get nice heals from it, DRK very often cant because it would just not break in time and eat up your damage resource. Dark Knight has to get full value from it or you're in for a bad time. I wish dark mind wasnt the way it is now because if SE happen to decide to make a boss that deals primarily physical damage DRK is just losing one mitigation due to boss design.

    Using Living Dead may aswell be considered griefing.
    (0)

  9. #9
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Enhanced Unmend as a trait tells you all you need to know about the state of DRK. Whoever thought that was a goo idea needs a stern talking too.

    Same discussion about making Carve & Spit and Abyssal Drain share a CD.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #10
    Player Caurcas's Avatar
    Join Date
    Jan 2020
    Posts
    1,527
    Character
    Caur Kagon
    World
    Siren
    Main Class
    Dark Knight Lv 90
    Old Abyssal drain would also work great for sustain.
    (0)

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