Quote Originally Posted by Navnav View Post
It's actually ok tbh, it has a nice flow, just miss some oGCDs tbh. Their combos are much more involved than many other melees tbh, so that is not an issue, it is just being able to fill it out with some oGCDs that I find a bit lacking.
I would say you feeling like the combos are more involved is just your lack of experience in the job itself rather than a trait of the job itself. Once you get used to playing the job, they will become just like any other melee.

In my opinion, adding in an oGCD just for the sake of it isn't going to solve much. It needs to interact with the job in a bigger way than just damage. I'm not going to sit here and try and give ideas and I don't expect anyone else to, that is just my opinion on that matter.

However, I do feel adding positionals would help to alleviate this gap. People always look at positionals as a static thing, but they aren't. The beauty of positionals is in doing them around mechanics, and having players think around that would, in my opinion, distract them from the lack of oGCDs. I do suspect you would disagree with that sentiment however.

Really, you could probably put this case on a spectrum. If the boss lacks any real mechanical depth, like dungeon bosses, positionals probably won't help to keep you engaged. There isn't anything that requires alot of thought to allow you to keep positionals going, so having an oGCD or 2 might be beneficial. However, get into a fight with mechanical complexity, thinking savage/ultimate raids here, the fun of doing positionals comes back and oGCDs might become to much of a distraction or an annoyance. This then becomes a balancing act, do you want the fun to be in dungeons or high end content, or somewhere in the middle. Say, have all but 2 positionals (the state Monk was shown in the media tour), but give us an oGCD to play with. Of course, there are going to be several arguments that can be made one way or the other and I doubt either side is going to agree.

The one thing I can say I am personally interested in is, how many new Monk players are there, how many are actually going to stick with it in the short term and how many bring up issues in the long term, especially if these are issues that seasoned Monk players have been saying since the beginning.