What's up matey, too much salt today?
It is what it is, and it won't change for you, so stop getting so bent out of shape son. Play RPR or summink bruva, may suit your needs, we have entered a new era of MNK, and we about that life my friend, if you don't like it play another class, and stop being so negative. You negativity is a detriment to yourself, and you must remain in good health to enjoy all the spoils of FF14 my bruva.
I will recite a poem, it may help with the copium:
Roses are red,
Violets are blue,
Monk is new,
and you are salt,
eeeeeyyyyyyyyyy
REEEEEEEEEEEEEEEEEEEEE
Ssunny is a troll. Just ignore him/her.
So, someone who has played Monk since the beginning and is very passionate about the job is the troll and the one who doesn't play Monk and one of the first things they do is completely trash on everyone when the find the positionals have been neutered isn't?
I think your perspective on what a troll is is completely backwards. However, whilst I am replying to this topic;
OP, how is the downtime between your PB windows feeling? Honest opinions only.
Ssuny's entire post history the past few weeks has been nothing but complaining and insulting people. Its a troll.So, someone who has played Monk since the beginning and is very passionate about the job is the troll and the one who doesn't play Monk and one of the first things they do is completely trash on everyone when the find the positionals have been neutered isn't?
I think your perspective on what a troll is is completely backwards. However, whilst I am replying to this topic;
OP, how is the downtime between your PB windows feeling? Honest opinions only.
It's actually ok tbh, it has a nice flow, just miss some oGCDs tbh. Their combos are much more involved than many other melees tbh, so that is not an issue, it is just being able to fill it out with some oGCDs that I find a bit lacking.So, someone who has played Monk since the beginning and is very passionate about the job is the troll and the one who doesn't play Monk and one of the first things they do is completely trash on everyone when the find the positionals have been neutered isn't?
I think your perspective on what a troll is is completely backwards. However, whilst I am replying to this topic;
OP, how is the downtime between your PB windows feeling? Honest opinions only.
I don't really have a positive or negative opinion on positional's. I don't really think they add anything to the gameplay honestly and MNK has way more problems than lacking positional's. Bringing them back doesn't fix the core issue of the new design.
I would say you feeling like the combos are more involved is just your lack of experience in the job itself rather than a trait of the job itself. Once you get used to playing the job, they will become just like any other melee.
In my opinion, adding in an oGCD just for the sake of it isn't going to solve much. It needs to interact with the job in a bigger way than just damage. I'm not going to sit here and try and give ideas and I don't expect anyone else to, that is just my opinion on that matter.
However, I do feel adding positionals would help to alleviate this gap. People always look at positionals as a static thing, but they aren't. The beauty of positionals is in doing them around mechanics, and having players think around that would, in my opinion, distract them from the lack of oGCDs. I do suspect you would disagree with that sentiment however.
Really, you could probably put this case on a spectrum. If the boss lacks any real mechanical depth, like dungeon bosses, positionals probably won't help to keep you engaged. There isn't anything that requires alot of thought to allow you to keep positionals going, so having an oGCD or 2 might be beneficial. However, get into a fight with mechanical complexity, thinking savage/ultimate raids here, the fun of doing positionals comes back and oGCDs might become to much of a distraction or an annoyance. This then becomes a balancing act, do you want the fun to be in dungeons or high end content, or somewhere in the middle. Say, have all but 2 positionals (the state Monk was shown in the media tour), but give us an oGCD to play with. Of course, there are going to be several arguments that can be made one way or the other and I doubt either side is going to agree.
The one thing I can say I am personally interested in is, how many new Monk players are there, how many are actually going to stick with it in the short term and how many bring up issues in the long term, especially if these are issues that seasoned Monk players have been saying since the beginning.
I remember a claim "I love positionals on DRG!", but never heard a reason why.
And i remember a claim like "Positionals are the worst implementation ever, they need to get ride of them!".
Does it make any sense, when those claims come from one and the same person? It´s a serious question so far and i´m convinced that Nav has not been good enough on MNK to play around them. That´s why he wanted to get ride of them. Otherwise all the controverse stuff wouldn´t make sense unless he just don´t know what he wants and thinks.
I write my opinion down and don´t hide behind kind words, and now?`
I´m able to argue friendly and agree to disagree if ppl who post stuff would actually have a clue about stuff they´re talking about. Or if they would think about the consequenzes. A perfect example is Speckleburd. Some of his ideas are way too much QoL for my own taste, but i would never be an ass against him / her, because he / she has a clue about MNK and other stuff.
On the other hand you´ve ppl like Navnav, which post controverse stuff, make fun on the bad feelings of others and just don´t have any clue about the class or the game... or clearly stubborn ppl like Sqwall. Seriously i won´t believe he´s a bad guy, but completely ignorant and somehow selfish to cater his own eyes with MNK aesthetics. It´s not like he could´ve done this even with "just ignore positionals" in casual content.
Then there are ppl like you, stalking me through the forum, just to post that i´m a troll, that i should quit the game, that i should go to a therapist, whatever... just because i critizised the current state of the game with all the homogenization and braindead content.
Now imagine i´ve a clue about the classes and more than enough gaming and MMORPG experience. I want this game to be a better place for everyone again and not just an afk-simulator for double-lefthanded ppl. I know this game was always a bit casual-orientated, but never so braindead as it has become with SHB. Call me selfish if you want, but i think out of the box and i know how easily ppl, who actually don´t want any changes, could enjoy the game even more, would try savage by themself and don´t have to rely on better players or easy buttons. The game just needs more than grind, wall to wall bang and class dumbdowns with each patch. (Why so many ppl are happy with low-efford content, is a mystery to me anyway. We pay for this every month and you don´t want to do anything else but farming 10 000 Fates or bashing the same trash again and again? Really?)
Last edited by ssunny2008; 12-22-2021 at 10:01 AM.
Going to hazard a guess the reason people disliked MNK positionals had more to do with total frequency. Never played mnk probably never will but I will be inserted in seeing the data around mnk over the course of the expansion.
You are in the same echo chamber as the rest. What you said is rubbish...I would say you feeling like the combos are more involved is just your lack of experience in the job itself rather than a trait of the job itself. Once you get used to playing the job, they will become just like any other melee.
In my opinion, adding in an oGCD just for the sake of it isn't going to solve much. It needs to interact with the job in a bigger way than just damage. I'm not going to sit here and try and give ideas and I don't expect anyone else to, that is just my opinion on that matter.
However, I do feel adding positionals would help to alleviate this gap. People always look at positionals as a static thing, but they aren't. The beauty of positionals is in doing them around mechanics, and having players think around that would, in my opinion, distract them from the lack of oGCDs. I do suspect you would disagree with that sentiment however.
Really, you could probably put this case on a spectrum. If the boss lacks any real mechanical depth, like dungeon bosses, positionals probably won't help to keep you engaged. There isn't anything that requires alot of thought to allow you to keep positionals going, so having an oGCD or 2 might be beneficial. However, get into a fight with mechanical complexity, thinking savage/ultimate raids here, the fun of doing positionals comes back and oGCDs might become to much of a distraction or an annoyance. This then becomes a balancing act, do you want the fun to be in dungeons or high end content, or somewhere in the middle. Say, have all but 2 positionals (the state Monk was shown in the media tour), but give us an oGCD to play with. Of course, there are going to be several arguments that can be made one way or the other and I doubt either side is going to agree.
The one thing I can say I am personally interested in is, how many new Monk players are there, how many are actually going to stick with it in the short term and how many bring up issues in the long term, especially if these are issues that seasoned Monk players have been saying since the beginning.
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