
Originally Posted by
Ferrinus
One full single target cycle looks like this:
B3: This gets you Umbral Ice III and starts Enochian ticking (which gives you an up to 20% damage bonus)
T3: This inflicts your dot.
B4: This gets you three umbral hearts.
(If you're level 90 and were in astral fire before you swapped over, you can cast Paradox here)
F3: This swaps you to fire mode.
In fire mode with three hearts, you'll have enough MP to cast seven damaging spells. Ideally, these will be three Fire 4s, one Fire, and then three more Fire 4s. If you're level 90, replace that Fire with Paradox instead. If you have to, you can hardcast one Thunder spell.
Despair: Casting seven attack spells should leave you with between 1200 and 800 mp, which is just enough to zero out your MP with Despair, your hardest-hitting fire spell.
B3: Back to umbral ice; start from the top.
You want to spend polyglot procs to cast Xenoglossy as you need to move and/or prevent them from overwriting themselves, and iirc throw out new thunder spells as old ones are about to expire. Sharpcast, triplecast, etc. all allow you to smooth out and optimize this in other ways.
AoE looks like this:
B2 (High or otherwise): Gets you into umbral ice.
T4: Your dot.
Freeze: Gets you hearts.
F2 (High or otherwise): Gets you into fire mode.
F2, F2: Cast two more F2s in fire mode to deal damage, eat your first two hearts, and give you the "Enhanced Flare" buff.
Flare, Flare: Eat your last heart and the last of your MP to cast your hardest-hitting AoE fire spell.
B2: Swaps back to ice mode; start from the top.
Obviously, you'll be using Foul rather than Xenoglossy as convenient.
If you absolutely have to remove spells from your bars, you can probably afford to remove Blizzard 1 and Scathe, but both those spells have their uses so you might rather want to just put them somewhere out of the way (but Scathe, particularly, somewhere that isn't too hard to hit while you're moving for an extended period).