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  1. #1
    Player
    LitheSuxman's Avatar
    Join Date
    Oct 2021
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Lithe Xus
    World
    Diabolos
    Main Class
    Arcanist Lv 27

    [6.0] Newbie Black Mage needs some guidance

    Hali-ho! I briefly stopped playing BLM around level 30, and just pick it up again now.
    I was looking at Arhmorning for a level 60/70/80 rotation guide but I guess there's massive update going on, all of the stuff are gone for the moment so I am here to learn from any experienced BLM.

    I only understand the very basics of BLM and I've only tried all the spells up to level 60 (as far as POTD goes), so pray correct me if I'm wrong:
    1. Open with Fire 3/ Flare for single/ aoe respectively to gain 3 astral fire stacks and cast Fire 4/ 2 for single/ aoe respectively and throw fire 3 on procs till OOM.
    2. Bliz 3 to gain 3 umbral ice stacks followed by Bliz 4, Bliz 2 and spam Freeze for aoe while regenerating mp.
    3. Sharpcast on CD

    I don't know when exactly should I cast Lightning 3 or 4 without disrupting the abovementioned rotation. And Transpose seems to lose purpose since Fire 3, Flare and Bliz 3 exist?
    (1)

  2. #2
    Player
    Phaty's Avatar
    Join Date
    Sep 2021
    Posts
    112
    Character
    Jojo Bizzare
    World
    Cactuar
    Main Class
    Black Mage Lv 100
    You usually cast your thunderstorm proc after you reset the AF timer with fire 1 or when you go into UI. Transpose gets a lot of use at lvl 90 to go into UI from AF with a paradox to start, Pre 72 it's used to keep your poly timer going during downtime when you hit 60. You want your last AF cast to be despair in ST when you get it, flare for AOE. But upto 60, if i remember, it's the fire 1/3/4 until drained then blizz 3 to go into UI. I think you get enhanced flare on your way to 60, then the aoe is blizz 2-freeze-fire 2 × 3-flare × 2.
    (1)
    Last edited by Phaty; 12-20-2021 at 12:45 AM.

  3. #3
    Player
    LitheSuxman's Avatar
    Join Date
    Oct 2021
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Lithe Xus
    World
    Diabolos
    Main Class
    Arcanist Lv 27
    Quote Originally Posted by Phaty View Post
    You usually cast your thunderstorm proc after you reset the AF timer with fire 1 or when you go into UI. Transpose gets a lot of use at lvl 90 to go into UI from AF with a paradox to start, Pre 72 it's used to keep your poly timer going during downtime when you hit 60. You want your last AF cast to be despair in ST when you get it, flare for AOE. But upto 60, if i remember, it's the fire 1/3/4 until drained then blizz 3 to go into UI. I think you get enhanced flare on your way to 60, then the aoe is blizz 2-freeze-fire 2 × 3-flare × 2.
    Would it harm my rotation if I use fire 4 instead and remove fire 1 from action bar? It's 0.3s longer cast and same mp cost, and fire 4 can't gain any AF.
    (0)
    Last edited by LitheSuxman; 12-20-2021 at 01:04 AM.

  4. #4
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,096
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by LitheSuxman View Post
    Would it harm my rotation if I use fire 3 instead and remove fire 1 from action bar? It's 0.3s longer cast and same mp cost, and fire 3 can't gain any AF.
    I could only see the benefit being the chance to proc a free insta Fire 3 from Fire casts. Plus since sharpcast has 2 charges you can spare one for Fire and guarantee that proc as well.
    (0)

  5. #5
    Player
    Laisera's Avatar
    Join Date
    Jun 2019
    Posts
    20
    Character
    Laisera Angura
    World
    Cactuar
    Main Class
    Paladin Lv 81
    Quote Originally Posted by LitheSuxman View Post
    remove fire 1 from action bar
    Don't do this, since at 90 you'll be using Fire 1's Paradox form for the transition if I understand the Black Mage rotation correctly.
    (1)

  6. #6
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    One full single target cycle looks like this:

    B3: This gets you Umbral Ice III and starts Enochian ticking (which gives you an up to 20% damage bonus)
    T3: This inflicts your dot.
    B4: This gets you three umbral hearts.
    (If you're level 90 and were in astral fire before you swapped over, you can cast Paradox here)
    F3: This swaps you to fire mode.
    In fire mode with three hearts, you'll have enough MP to cast seven damaging spells. Ideally, these will be three Fire 4s, one Fire, and then three more Fire 4s. If you're level 90, replace that Fire with Paradox instead. If you have to, you can hardcast one Thunder spell.
    Despair: Casting seven attack spells should leave you with between 1200 and 800 mp, which is just enough to zero out your MP with Despair, your hardest-hitting fire spell.
    B3: Back to umbral ice; start from the top.

    You want to spend polyglot procs to cast Xenoglossy as you need to move and/or prevent them from overwriting themselves, and iirc throw out new thunder spells as old ones are about to expire. Sharpcast, triplecast, etc. all allow you to smooth out and optimize this in other ways.

    AoE looks like this:

    B2 (High or otherwise): Gets you into umbral ice.
    T4: Your dot.
    Freeze: Gets you hearts.
    F2 (High or otherwise): Gets you into fire mode.
    F2, F2: Cast two more F2s in fire mode to deal damage, eat your first two hearts, and give you the "Enhanced Flare" buff.
    Flare, Flare: Eat your last heart and the last of your MP to cast your hardest-hitting AoE fire spell.
    B2: Swaps back to ice mode; start from the top.

    Obviously, you'll be using Foul rather than Xenoglossy as convenient.

    If you absolutely have to remove spells from your bars, you can probably afford to remove Blizzard 1 and Scathe, but both those spells have their uses so you might rather want to just put them somewhere out of the way (but Scathe, particularly, somewhere that isn't too hard to hit while you're moving for an extended period).
    (8)
    Last edited by Ferrinus; 12-20-2021 at 07:27 AM.

  7. 12-20-2021 09:12 AM

  8. 01-30-2022 12:36 AM
    Reason
    meant to reply to someone

  9. #7
    Player
    TheGameV4's Avatar
    Join Date
    Jan 2022
    Posts
    1
    Character
    Aloy Shepard
    World
    Zalera
    Main Class
    Black Mage Lv 61
    Quote Originally Posted by Ferrinus View Post
    One full single target cycle looks like this:

    B3: This gets you Umbral Ice III and starts Enochian ticking (which gives you an up to 20% damage bonus)
    T3: This inflicts your dot.
    B4: This gets you three umbral hearts.
    (If you're level 90 and were in astral fire before you swapped over, you can cast Paradox here)
    F3: This swaps you to fire mode.
    In fire mode with three hearts, you'll have enough MP to cast seven damaging spells. Ideally, these will be three Fire 4s, one Fire, and then three more Fire 4s. If you're level 90, replace that Fire with Paradox instead. If you have to, you can hardcast one Thunder spell.
    Despair: Casting seven attack spells should leave you with between 1200 and 800 mp, which is just enough to zero out your MP with Despair, your hardest-hitting fire spell.
    B3: Back to umbral ice; start from the top.

    You want to spend polyglot procs to cast Xenoglossy as you need to move and/or prevent them from overwriting themselves, and iirc throw out new thunder spells as old ones are about to expire. Sharpcast, triplecast, etc. all allow you to smooth out and optimize this in other ways.

    AoE looks like this:

    B2 (High or otherwise): Gets you into umbral ice.
    T4: Your dot.
    Freeze: Gets you hearts.
    F2 (High or otherwise): Gets you into fire mode.
    F2, F2: Cast two more F2s in fire mode to deal damage, eat your first two hearts, and give you the "Enhanced Flare" buff.
    Flare, Flare: Eat your last heart and the last of your MP to cast your hardest-hitting AoE fire spell.
    B2: Swaps back to ice mode; start from the top.

    Obviously, you'll be using Foul rather than Xenoglossy as convenient.

    If you absolutely have to remove spells from your bars, you can probably afford to remove Blizzard 1 and Scathe, but both those spells have their uses so you might rather want to just put them somewhere out of the way (but Scathe, particularly, somewhere that isn't too hard to hit while you're moving for an extended period).
    Thank you for this! This is the best description of the rotations I've seen in any forums or videos for understanding what to do and why. Thanks!
    (1)