Harpe is 300 potency. Harvest Moon is 600 potency. Arcane Circle is a 3% buff.
Using Harvest moon because you want to align it with AC nets you 18 extra potency. Replacing a usage of Harpe with Harvest Moon nets you 300 potency.
I know this, and you get to use it 2-3 times a fight, if that, most times twice. Where as you're out of range more then that if caught out. I'm not talking about charging it and using it before a pull or during downtime, but on how it's pointless. And someone brought up using it when have to disengage which to me means range, where Harpe would be better, 5 seconds cast vs 1.30.
If it was really pointless, you wouldn't be using it 2-3 times per fight. It's a valuable tool for maintaining valuable uptime during certain mechanics in both of the current EX encounters, and part of what helps to make the job feel unique. Something being slightly niche doesn't make it pointless.I know this, and you get to use it 2-3 times a fight, if that, most times twice. Where as you're out of range more then that if caught out. I'm not talking about charging it and using it before a pull or during downtime, but on how it's pointless. And someone brought up using it when have to disengage which to me means range, where Harpe would be better, 5 seconds cast vs 1.30.
soulsow charge + cast is 7.5 seconds for 600 potency
harpe x3 is 7.5 seconds for 900 potency.
Basically it's worth to charge soulsow only, and only if the boss is untargetable
A merge of arcane circle + plentiful harvest and enshroud + communion would have been greatly welcomed.
I'd agree that we don't particularly need two buttons, as compared to a single skill (imo, ideally in a 10-yalm, wide conal AoE) with fall-off after the first enemy hit. But I see no reason to outright remove it.1. Death's Design is SUPER unsatisfying to apply
It's a flat 10% damage increase. It's obviously necessary for boss fights, but it doesn't make me feel like I'm doing anything exciting when I push it. And because it takes up two slots (single-target & AoE application), it feels almost like ability-bloat.
That said, I'd actually find the ability more fun if it lacked the Storm's Eye treatment (able to stack duration up to twice its amount added per application), since then there'd be something to optimize around.
My other nit-pick is just that Soul Slice / Soul Scythe's CDs should scale with the GCD.
Death's Deign is fun on AoE situation cuz of the gauge increase on monsters' death. It is also helpful fighting bosses with adds.
For fights with bosses only, well, not much. It is just an easier-to-upkeep Warrior's buff, which only asks you to press once instead of doing a full combo. Since the fight ends when the boss dies, you don't really have any use on the upon-death benefit. I think it is cooler if Death's Deign causes gauge increase per critical hit with Avatar's attack. With critical-based gauge increase, upon-death gauge increase can be nuked or kept.
Death's Design is amazing in raids where alliances practically give you free gauge and it is also useful for delaying your Shroud so you can end your shroud and go right into another one without any wait time.
Harvest Moon is the only caveat but can be used between pulls and downtime. Could potentially charge up during Shroud so you can Communio > HM > PH into another Shroud. Overall the 3 Harpes will be much better then charging Harvest Moon in the long term.
I also find Harvest Moon kind of awkward to use. VERY cool-looking skill, but again, just a little awkward. But I'm not ready to suggest any changes; hoping it has more of a place in raids.
As far as Death's Design goes, I honestly lean more towards it being an off-GDC AoE skill, dealing no damage but applying/stacking the debuff. The reason is simple; having it compete for GCD use just feels weird and unsatisfying. Making it off-GCD tightens up the rotation a bit more, giving you reason to use it on everything, which actually raises the skill ceiling somewhat, while at the same time condensing the two buttons.
As far as Hell's Ingress and Egress go; how about just leaving both skills, but letting us push the same one to use Threshold? So you CAN you either or both, but us controller-users can also just use Ingress and we're good to go.
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