The only gauge that builds slow at any given time is Shroud gauge if you don't have big groups of mobs. Red gauge is only slow at the 50-60 range.
And once Circle is traited you have triple shroud every 2 minutes.
Buying time for positionals is silly with True North making it not matter at all.
I think its really funny how in shroud mode you can hit the breaks and reapply Death design and it doesn't break the shroud combo or remove enhancements
Reaper's gauges are uptime dependent and they reset completely when you die. So the gauges do in fact build slowly if you're grossly underperforming. Hanlon's razor strikes again.
Ain’t that the truth. Feels horrible if you jump the gun and throw out a veiled when gluttony is coming off CD, you have no stacks of slice, and you’re back at zero shroud. 12.5s later….
You’re not taking into account that you can mess up and double gallows or gibbet, losing massive potency from the empowered versions. Same goes for the enshrouded versions.Sounds like you are terribly confused on how reaper plays. You have next to no positional requirements compared to other melee.
Only two conditional attacks in the entire kit have potency bonuses for proper positioning. Gibbet and Gallows. That's it.
Missing them every now and again isn't going to hurt you any. They won't cause you to fail a fight.
Even so, its beyond easy to hit them.
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