
Originally Posted by
Sighearth
1) It actually screams efficiency, suppose you need 4000 potency to heal the party. WHM -> 6.6 Cure III (10 000 MP) and 2046 damage potency cost.
AST -> 10 Helios -> (7000 MP) 2500 damage potency cost.
So cure 3 achieves that in less gcds (meaning faster), costing less damage. If you use 2 thin airs, the MP cost will be the same (7000 MP)
2) I'm not saying that they are not strong enough because those are not mandatory, what I'm saying is that they will NOT be used to guarantee a sch,PLD,etc a spot exactly because they are not mandatory. What is mandatory is damage, if the damage discrepancy between 2 jobs is high it doesn't matter any other utility that does not translate to damage. SGE have 30% more free heals than SCH while also doing more damage. That 30% translates directly into damage that makes the situation worse. Now get SCH and don't use ED at all to compete with SGE healing, you will be healing more than SGE but SCH dps will be so much worse than SGE that this discrepancy will makes SGE objectively better choice. SCH can be behind SGE and terms of DPS and healing, even if chain surpasses the breakpoint of 8% SCHs DPS, the problem is that 30% free healing difference is too much. For SCH to be close to SGE (even if it loses by a small margin) it will be healing way less. Can bigger shields. expedience, translate in more raid dps? Maybe in niche situations that more likely than not will not make SCH a more attractive choice.
3) SCH and SGE working good does not goes against my argument. On the contrary, SCH can't replace SGE so it works with it because it does more damage than AST currently. As WHM can't free heal, the other contender would be SCH or AST (that can free heal) since AST dps is way too low right now, SCH wins out. If AST gets a slight dps potency adjust then the speed kill/optimization comp will not be SCH/SGE but AST/SGE.