Quote Originally Posted by FusiaRain View Post
Concept 4: Elementist

Theme: a Mele caster, basically a mele job that is a caster.

Weapon possibilities: Whip,flail, single axe (share shields with paladins)

Resource: Aether charges
Black charge (for things like blizzard,fire,thunder) White charge (for things like Earth,cure,holy,air) and dynamis: ( a special charge) shifts between Ancient and void based on the combination:

Enchantment resource: Charges through basic combat, once reaching 100 allows you to enchant an ally or seal and enemy.

Attack examples:

Bio Chop: Basically you chop or smash and place bio on the enemy. -> Fire Crush/chop (basically attack with flames with your weapon) —>Lighting snap—> same thing basic end combo placing a electric charge on the enemy making it take damage over time


Resource combation attacks: Pure void orbs transforms your attacks into void type turning all your combos into a dot (less base damage but greater over time damage)

pure ancient charges: you do no dot damage but get greater damage, however this require cast time


Seals:

Seal phsyical: basicly putting debravery on enemy (less damage with mele and physical attacks)
seal Mind: defaith, less magic damage.
Seal slow: Decreases their speeds.
Seal movement: heavy

special: Reverse ability, (this ability lets you do damage with cure chop, (without reverse on it can heal allys)
Still waiting for a battlemage job. Reaper is close in gameplay for what I'm talking about in that the "magic" attacks are mingled together with the melee instead of being on a semi long cooldown or a different phase of your gameplay cycle. I am really like reaper but the theme isn't for me.

Tulzscha has a nice concept too.