





Reducing entire shards -- whole worlds as big as the Source -- to a single zone each would be an absolute waste of their potential.



Not to mention making basically no sense whatsoever as a story beat. Like, why would the crew want Rejoinings enough to go on an express trip to do six of 'em in a fortnight? The only people who were going for it were the Ascians in a goal of bringing back the world they lost, but not only are the Ascians all dead and Amaurot can't come back anyway, but even trying to do so would completely devalue everything that the entire game up until this point has gone for, because the point is fairly clear that even if their reasons were sympathetic, the Ascians were wrong to kill entire planets' worth of people, because those people should have the right to live their lives. Why would they refute the entire purpose of Shadowbringers and just have us mulch entire shards with no regard for the people in them?
...not to mention, the shard with by far the most story investment is the Thirteenth, which has had stories tracing as far back as 1.x patches, and the story right now is very clearly not going to end in a Rejoining of that one (in fact, one could argue it's all about stopping one.) In fact, they logically can't even rejoin the Thirteenth, because not only does that cut them off from ever using any voidsent again, but it also breaks Reaper, whose baseline concept requires the Thirteenth to exist as it always has. So if they're very clearly going in the opposite direction as this for the shard with the most story investment, why would they flip that entirely and introduce, like, the Eighth entirely so that we can literally obliterate it?
EDIT: Also, Y'shtola's got a whole thing with trying to figure out shard travel now, and has clearly reached a point of 'workable theory, gonna be really hard and take a long time to put into practice'. So... what does this theory suppose? That she's going to suddenly have an immediate breakthrough of something that's been framed as a long-term project, and then immediately turn her plan from exploration into 'let's consume all of these planets'? Or is she going to crack this mystery much later, only to learn that we already turned all possible destinations into aetheric slag to pour into the Source?
Last edited by Cleretic; 07-02-2023 at 04:56 PM.






Actually I didn't pick up on that wording, because "rejoin the shards and then go explore them" is a contradiction. Rejoined shards are physically gone. They don't get added to the Source's geography, and would make a huge mess of the world if they did.
If they're meaning "open up the path between shards and explore them", I stand by my previous statement. Reducing them to single zones would be a waste.
If they really mean rejoining... no. Just no. Rejoining is bad, we stopped the people seeking rejoinings, and I don't want the game to turn into "actually you have to do this thing we previously established is morally abhorrent".
Last edited by Iscah; 07-02-2023 at 07:44 PM. Reason: Typo


RE: lost city states
Half wild guess, but I think Razma said Ivalice was or was built upon antediluvian places, namely Goug (which became the lighthouse) and Lesalia (which became Rabanastre).
There isn’t much information beyond that, unfortunately.
I half guess they might have been their own thing because they are so different- one being extremely mechanical, but it is speculation. I don’t have the encyclopedias/depth of knowledge on the subject, but maybe this points in some direction.
Last edited by kaynide; 07-27-2023 at 07:01 PM.




*is summoned by Ivalice talk*
The EE2 section on Dalmasca mentions that Academics haven't yet studied the Royal City of Lesalia (but they wait "for calm to prevail in Dalmasca that they might attempt a more accurate appraisal", which... Ivalice Part 3, please?) but the ruins are indeed ancient (lowercase a). It doesn't mention Goug, oddly, but does mention that the Lighthouse is south of Valnain, and its light reaches Valnain's ports (so, uh, Gougians + Lea Monde? Please?).
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